Source 2: Difference between revisions

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{{source2|4}} is a 3D video game engine in development by [[Valve]] as a successor to {{Source|4}}.
{{source2|4}} is a 3D video game engine in development by [[Valve]] as a successor to {{Source|4}}.
It is used in {{dota2|4}}, {{VRHome|4}}, {{hla|4}}, {{s&box|4}}, and more. Elements of Source 2 are present in {{csgo|4}}, such as Panorama UI. <!-- once this page is a bit longer, this list should probably be shortened. not while it's still kinda short, though. now it did! -->
It is used in {{dota2|4}}, {{svrh|4}}, {{hla|4}}, {{s&box|4}}, and more. Elements of Source 2 are present in {{csgo|4}}, such as Panorama UI. <!-- once this page is a bit longer, this list should probably be shortened. not while it's still kinda short, though. now it did! -->


Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into ''Dota 2'' on June 17th 2015.  
Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into ''Dota 2'' on June 17th 2015.  
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===Valve===
===Valve===
Products made by Valve.
Products made by Valve.
* {{MdCode|desaturated|2015}} {{Dota2|4}}
* {{code|desaturated|2015}} {{Dota2|4}}
* {{MdCode|desaturated|2016}} {{New icon|3|name=SteamVR Performance Test}} Non-interactive version of the '''Robot Repair''' demo
* {{code|desaturated|2016}} {{New icon|3|name=SteamVR Performance Test}} Non-interactive version of the '''Robot Repair''' demo
* {{MdCode|desaturated|2016}} {{MdCode|desaturated|Robot Repair}} Included in {{New icon|4|ico=TheLab-16px.png|name=The Lab}}
* {{code|desaturated|2016}} {{code|desaturated|Robot Repair}} Included in {{New icon|4|ico=TheLab-16px.png|name=The Lab}}
* {{MdCode|desaturated|2016}} {{dest|4}} Replaced by SteamVR Home
* {{code|desaturated|2016}} {{dest|4}} Replaced by SteamVR Home
* {{MdCode|desaturated|2017}} {{VRHome|4}}
* {{code|desaturated|2017}} {{svrh|4}}
* {{MdCode|desaturated|2018}} {{Artifact|4}} The Dota Card Game
* {{code|desaturated|2018}} {{Artifact|4}} The Dota Card Game
* {{MdCode|desaturated|2019}} {{Underlords|4}}
* {{code|desaturated|2019}} {{dul|4}}
* {{MdCode|desaturated|2020}} {{hla|4}}
* {{code|desaturated|2020}} {{hla|4}}
* {{MdCode|desaturated|2022}} {{adj|4}}
* {{code|desaturated|2022}} {{adj|4}}
 
<div style="margin-top: 14px;"></div>


===Third-Party===
===Third-Party===
Products made by third-party companies and mod teams.
Products made by third-party companies and mod teams.
* {{MdCode|desaturated|NA}} {{S&box|4}}
* {{code|desaturated|NA}} {{S&box|4}}


==Tools==
==Tools==
*[[Dota 2 Workshop Tools]]
*[[Dota 2 Workshop Tools]]
*[[SteamVR/Environments/ | SteamVR Workshop Tools]]
*[[SteamVR/Environments|SteamVR Workshop Tools]]
*[[Half-Life: Alyx Workshop Tools]]
*[[Half-Life: Alyx Workshop Tools]]
*[[Source 2 General Discoveries]]
*[[Source 2 General Discoveries]]


==See Also==
==See Also==
* [[Wikipedia:Source_2|Source 2 on Wikipedia]]
* [[w:Source_2|Source 2 on Wikipedia]]


[[Category:Source 2]]
[[Category:Source 2]]

Revision as of 08:22, 22 January 2023

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Source 2 Source 2 is a 3D video game engine in development by Valve as a successor to Source Source. It is used in Dota 2 Dota 2, SteamVR Home SteamVR Home, Half-Life: Alyx Half-Life: Alyx, S&box S&box, and more. Elements of Source 2 are present in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, such as Panorama UI.

Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021.

Features

  • Integrated asset management via the Asset System.
  • New engine-integrated authoring tools, rebuilt from the ground up.
  • Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
  • Support for both forward and deferred rendering pipelines.
  • Lower latency and more responsive input.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
  • Physically based rendering support.
  • Support for the Steam Audio sound system.
  • Enhanced Panorama GUI, designed to be more user friendly.
  • Native DirectX 11® and Vulkan® support.
  • 64-bit only

Products using Source 2

Valve

Products made by Valve.

Third-Party

Products made by third-party companies and mod teams.

Tools

See Also