List of Garry's Mod Soundscapes: Difference between revisions
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Note:Garry's Mod is fully compatible with soundscapes from:
Half-Life 2,
Half-Life 2: Deathmatch,
Half-Life 2: Lost Coast and
Half-Life: Source.
Note:Garry's Mod can also use soundscapes from games:
Episode One,
Episode Two,
Counter-Strike: Source,
Day of Defeat: Source,
Team Fortress 2 and
Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.
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Here is a list of [[Soundscapes|soundscapes]] for use in {{Game link|Garry's Mod}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | Here is a list of [[Soundscapes|soundscapes]] for use in {{Game link|Garry's Mod}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
{{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}} | {{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}} |
Revision as of 13:16, 8 August 2023
Here is a list of soundscapes for use in Garry's Mod . An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.












A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
Name | Description | Position Number | Position Description |
---|---|---|---|
construct.outside
|
Sound of many birds and wind.![]() construct.outside to construct.inside or construct.garage makes sometimes room tone will not play. [todo tested in ?]![]() |
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construct.inside
|
Quiet hum of moving air. | ||
construct.lake
|
Similar to construct.outside but with waves breaking gently.
|
||
construct.garage
|
Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
|