List of Garry's Mod Soundscapes
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Note:Garry's Mod is fully compatible with soundscapes from
Half-Life 2,
Half-Life 2: Deathmatch,
Half-Life 2: Lost Coast and
Half-Life: Source.
Garry's Mod can also use soundscapes from
Episode One,
Episode Two,
Counter-Strike: Source,
Day of Defeat: Source,
Team Fortress 2 and
Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.
Here is a list of soundscapes for use in Garry's Mod . An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.





Garry's Mod can also use soundscapes from






A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
Name | Description | Position Number | Position Description |
---|---|---|---|
construct.outside
|
Sound of many birds and wind.![]() construct.outside to construct.inside or construct.garage makes sometimes room tone will not play. [todo tested in ?]![]() |
||
construct.inside
|
Quiet hum of moving air. | ||
construct.lake
|
Similar to construct.outside but with waves breaking gently.
|
||
construct.garage
|
Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
|