List of Garry's Mod Soundscapes
Here is a list of soundscapes for use in Garry's Mod . An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Note:Garry's Mod is fully compatible with soundscapes from Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast and Half-Life: Source.
Garry's Mod can also use soundscapes from Episode One, Episode Two, Counter-Strike: Source, Day of Defeat: Source, Team Fortress 2 and Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.
Garry's Mod can also use soundscapes from Episode One, Episode Two, Counter-Strike: Source, Day of Defeat: Source, Team Fortress 2 and Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.
A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
Name | Description | Position Number | Position Description |
---|---|---|---|
construct.outside
|
Sound of many birds and wind. Bug:Transition from construct.outside to construct.inside or construct.garage makes sometimes room tone will not play. [todo tested in?]Workaround:Remove '@' in soundscape
|
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construct.inside
|
Quiet hum of moving air. | ||
construct.lake
|
Similar to construct.outside but with waves breaking gently.
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construct.garage
|
Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
|