List of Garry's Mod Soundscapes
		
		
		
		
		
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Note:Garry's Mod is fully compatible with soundscapes from 
 Half-Life 2, 
 Half-Life 2: Deathmatch, 
 Half-Life 2: Lost Coast and 
 Half-Life: Source.
Garry's Mod can also use soundscapes from
 Episode One, 
 Episode Two, 
 Counter-Strike: Source, 
 Day of Defeat: Source, 
 Team Fortress 2 and 
 Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.
		
	
Here is a list of soundscapes for use in 
 Garry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Garry's Mod can also use soundscapes from
A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
| Name | Description | Position Number | Position Description | 
|---|---|---|---|
construct.outside
 | 
Sound of many birds and wind.construct.outside to construct.inside or construct.garage makes sometimes room tone will not play.  [todo tested in ?] | 
||
construct.inside
 | 
Quiet hum of moving air. | ||
construct.lake
 | 
Similar to construct.outside but with waves breaking gently.
 | 
||
construct.garage
 | 
Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
 |