VScript: Difference between revisions
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'''VScript''', introduced in {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | '''VScript''', introduced in {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | ||
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:[[L4D2_Director_Scripts|Director Scripts]] | :[[L4D2_Director_Scripts|Director Scripts]] | ||
:[[L4D2 Vscript Examples|Script Examples]] | :[[L4D2 Vscript Examples|Script Examples]] | ||
:[[ | :[[Left 4 Dead 2/Script Functions|List of Script Functions]] | ||
{{as|4}} | {{as|4}} |
Revision as of 09:57, 14 February 2023
VScript, introduced in Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |
See Also
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)