Half-Life 2: Lost Coast: Difference between revisions
Kestrelguy (talk | contribs) m (updated language bar.) |
SirYodaJedi (talk | contribs) m (Add to Source 2013 SP branch cat) |
||
Line 51: | Line 51: | ||
{{half life games}} | {{half life games}} | ||
[[Category:Half-Life 2]][[Category:Regions & Atmospheres]][[Category:Valve Games]] | [[Category:Half-Life 2]][[Category:Regions & Atmospheres]][[Category:Valve Games]] | ||
[[Category:Source 2013 SP engine branch games]] |
Revision as of 18:52, 4 December 2022

*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:


Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
See Also
|