Source 2: Difference between revisions
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{{lang|Source 2}} | {{lang|Source 2}} | ||
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Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into Dota 2 on June 17th 2015. | {{source2|4}} is a 3D video game engine in development by [[Valve]] as a successor to {{Source|4}}. | ||
Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products. | It is used in {{dota2|4}}, {{Artifact|4}}, {{underlords|4}}, parts of {{game link|The Lab}}, {{VRHome|4}}, {{hla|4}}, and {{s&box|4}}. Elements of Source 2 are present in {{csgo|4}}, such as Panorama UI. <!-- once this page is a bit longer, this list should probably be shortened. not while it's still kinda short, though. --> | ||
Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into ''Dota 2'' on June 17th 2015. | |||
Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products. | |||
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering. | The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering. | ||
Allegedly Valve is currently working on two games with the Source 2 engine. | Allegedly, Valve is currently working on two games with the Source 2 engine.{{confirm|where was this "alleged?"}} | ||
Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021. | Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021. | ||
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==Products using Source 2== | ==Products using Source 2== | ||
*{{ | *{{Dota2|4}} (2014-2015) — Ported to Source 2 | ||
*[[SteamVR Performance Test]] | *[[SteamVR Performance Test]] (2016) — Non-interactive version of the Robot Repair demo | ||
*Robot Repair | *"Robot Repair" — Included in [[The Lab]] (2016) | ||
*{{destinations}} [https://steamcommunity.com/app/453170/ Destinations] | *{{destinations}} [https://steamcommunity.com/app/453170/ Destinations] (2016) — Replaced by SteamVR Home | ||
*{{ | *{{VRHome|4}} (2017) | ||
*{{ | *{{Artifact|4}} (2018) — The Dota Card Game | ||
*{{ | *{{Underlords|4}} (2019) | ||
*{{ | *{{hla|4}} (2020) | ||
*[https://store.steampowered.com/app/1902490/ Aperture Desk Job] (2022) | *[https://store.steampowered.com/app/1902490/ Aperture Desk Job] (2022) | ||
*{{ | *{{S&box|4}} (2022) | ||
==Tools== | ==Tools== | ||
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*[[Source 2 General Discoveries]] | *[[Source 2 General Discoveries]] | ||
==See | ==See Also== | ||
* [[Wikipedia:Source_2|Source 2 on Wikipedia]] | * [[Wikipedia:Source_2|Source 2 on Wikipedia]] | ||
[[Category:Source 2]] | [[Category:Source 2]] |
Revision as of 16:56, 3 May 2022
Source 2 is a 3D video game engine in development by Valve as a successor to
Source.
It is used in
Dota 2,
Artifact,
Dota Underlords, parts of The Lab ,
SteamVR Home,
Half-Life: Alyx, and
S&box. Elements of Source 2 are present in
Counter-Strike: Global Offensive, such as Panorama UI.
Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products.
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.
Allegedly, Valve is currently working on two games with the Source 2 engine.

Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021.
Features
- Integrated asset management via the Asset System.
- New engine-integrated authoring tools, rebuilt from the ground up.
- Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
- Support for both forward and deferred rendering pipelines.
- 64-bit Support
- Lower latency and more responsive input.
- Improved audio and voice processing.
- Makes use of the Vulkan 3D Graphics and Computing API.
- Native OpenGL support on all platforms.
- New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
- Physically based rendering support.
- Support for the Steam Audio sound system.
- Enhanced Panorama GUI, designed to be more user friendly.
- Native DirectX 11® and Vulkan support.
Products using Source 2
Dota 2 (2014-2015) — Ported to Source 2
- SteamVR Performance Test (2016) — Non-interactive version of the Robot Repair demo
- "Robot Repair" — Included in The Lab (2016)
Destinations (2016) — Replaced by SteamVR Home
SteamVR Home (2017)
Artifact (2018) — The Dota Card Game
Dota Underlords (2019)
Half-Life: Alyx (2020)
- Aperture Desk Job (2022)
S&box (2022)
Tools
- Dota 2 Workshop Tools
- SteamVR Workshop Tools
- Half-Life: Alyx Workshop Tools
- Source 2 General Discoveries