Trigger weapon strip: Difference between revisions
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In code, it is represented by the
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{{ | {{lang|title=trigger_weapon_strip}} | ||
{{entity|trigger_weapon_strip|type=e2|series=Half-Life 2}} | |||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 08:36, 24 January 2023


Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.

CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
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Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.