Half-Life 2: Lost Coast: Difference between revisions

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* [[Package: Valve Complete Pack|Valve Complete Pack]]}}
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}


{{lostcoast}} Originally planned as a section of the [[Highway 17]] chapter of {{game name|hl2|name=Half-Life 2}}, {{game name|lostcoast|name=Half-Life 2: Lost Coast}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{game name|src|name=Source Engine}}. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].
{{lostcoast}} Originally planned as a section of the [[Highway 17]] chapter of {{lostcoast|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{src|4}}. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]].


== Architecture ==
== Architecture ==
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** Stained glass
** Stained glass
** Patchy murals
** Patchy murals
* Small town/village in distance
* Small town/village in the distance


== Environment ==
== Environment ==

Revision as of 19:20, 5 May 2022

Half-Life 2: Lost Coast Originally planned as a section of the Highway 17 chapter of Half-Life 2: Lost Coast Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Source. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in the distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

See Also