Half-Life 2: Lost Coast: Difference between revisions
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* [[Package: Valve Complete Pack|Valve Complete Pack]]}} | * [[Package: Valve Complete Pack|Valve Complete Pack]]}} | ||
{{lostcoast}}Originally planned as a section of the [[Highway 17]] chapter of | {{lostcoast}} Originally planned as a section of the [[Highway 17]] chapter of {{game name|hl2|name=Half-Life 2}}, {{game name|lostcoast|name=Half-Life 2: Lost Coast}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{game name|src|name=Source Engine}}. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. [[Half-Life 2: Lost Coast]] is available for free to all owners of [[Half-Life 2]]. | ||
== Architecture == | == Architecture == | ||
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== References == | == References == | ||
<gallery> | <gallery mode=packed> | ||
Image:HL2_LostCoast_18.jpg|St. Olga | Image:HL2_LostCoast_18.jpg|St. Olga | ||
Image:HL2_LostCoast_02.jpg|Coast | Image:HL2_LostCoast_02.jpg|Coast | ||
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</gallery> | </gallery> | ||
== See Also == | |||
* {{game name|name=Half-Life 2: Episode Three}} | |||
{{half life games}} | |||
[[Category:Regions & Atmospheres]] | [[Category:Regions & Atmospheres]] | ||
[[Category:Valve Games]] | [[Category:Valve Games]] |
Revision as of 15:48, 11 October 2021

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Originally planned as a section of the Highway 17 chapter of Template:Game name, Template:Game name is a playable technology showcase that introduces High Dynamic Range lighting to the Template:Game name. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
See Also
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