Info player equip: Difference between revisions
Jump to navigation
Jump to search
Tip:One instance of this entity can be used as the 'base' equipment -- the starting equipment when the level begins. Other instances can be Enabled to include other items found later in the level.
Note:Weapons alone spawn with a full loaded clip of ammo, but none in reserve. (ex. weapon_frag gives a single grenade, use ammo_grenade to give additional grenades)
(Started using Template:Synergy point) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{ | {{this is a|e0|game=synergy|name=info_player_equip}} It manages the players' equipment. | ||
==Entity description== | ==Entity description== |
Revision as of 09:06, 7 January 2024
info_player_equip
is an e0 available in Synergy. It manages the players' equipment.
Entity description
Entity that will give players any equipment specified by it's key values (in the form of 'entity_classname' 'number_of_items'). This entity replaces the functionality of the game_player_equip. The Enabled/Disabled states control whether or not players will spawn with its contents, they can still receive it with EquipPlayer and EquipAllPlayers Inputs, however.

Keyvalues
- StartDisabled ([todo internal name (i)]) <choices>
- Whether players who spawn will receive its contents.
- 0 : Start Disabled.
- 1 : Start Enabled.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Equipment Options
Items
Key | Value | Memo |
---|---|---|
item_suit | 0/1 | H.E.V. Suit |
item_armor | 1-100 | H.E.V. Suit's Powerarmor |
Half-Life 2 Weapons
Key | Value |
---|---|
weapon_crowbar | 0/1 |
weapon_stunstick | 0/1 |
weapon_pistol | 0/1 |
weapon_357 | 0/1 |
weapon_smg1 | 0/1 |
weapon_ar2 | 0/1 |
weapon_shotgun | 0/1 |
weapon_crossbow | 0/1 |
weapon_frag | 0/1 |
weapon_rpg | 0/1 |
weapon_slam | 0/1 |
weapon_physcannon | 0/1 |
Synergy Weapons
Key | Value |
---|---|
weapon_deagle | 0/1 |
weapon_mp5k | 0/1 |
weapon_mg1 | 0/1 |

Ammo (x = number of additional clips)
Key | Recommended Value |
---|---|
ammo_pistol | 18x |
ammo_357 | 6x |
ammo_smg1 | 45x |
ammo_smg1_grenade | 0-3 |
ammo_ar2 | 30x |
ammo_ar2altfire | 0-3 |
ammo_buckshot | 6x |
ammo_xbowbolt | 1x |
ammo_grenade | 0-4 |
ammo_rpg_round | 0-3 |
ammo_slam | 0-3 |
Inputs
- Enable
- All players who respawn while this entity is Enabled will receive its equipment.
- Disable
- Players will not receive its equipment on respawn.
- EquipPlayer
- Equip the !activator of this input with the items contained in this entity, even if this entity is disabled. Activator must be a player.
- EquipAllPlayers
- Equip every living player with the items contained in this entity, even if this entity is disabled.