Trigger weapon strip: Difference between revisions
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In code, it is represented by the
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==Entity description== | ==Entity description== | ||
A [[brush entity]] [[trigger]] that makes the [[player]] drop all | A [[brush entity]] [[trigger]] that makes the [[player]] drop all of their weapons. | ||
* Dropped weapons cannot be picked up again. | * Dropped weapons cannot be picked up again. | ||
* If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped. | * If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped. |
Revision as of 17:08, 2 January 2022
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.

CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
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Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.