Trigger rpgfire: Difference between revisions
Jump to navigation
Jump to search
(wording) |
m (Cleanup) |
||
Line 1: | Line 1: | ||
{{ | {{hl2 brush|trigger_rpgfire}} | ||
{{sensor brush}} | |||
==Entity Description== | ==Entity Description== | ||
A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | A [[brush entity]] [[trigger]] that triggers whenever an [[RPG]] is fired within its volume. | ||
{{ | {{code class|CTriggerRPGFire|hl2_dll\hl2_triggers.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Revision as of 07:57, 3 June 2011
Entity Description
A brush entity trigger that triggers whenever an RPG is fired within its volume.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|