SiN Episodes Level Creation: Difference between revisions
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== Constructing Elements == | == Constructing Elements == | ||
* '''[[Sin Episodes Level Creation/Basic | * '''[[Sin Episodes Level Creation/Basic Sin Episodes entities|Basic Sin Episodes entities]]''' | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Additive Information == | == Additive Information == |
Revision as of 06:16, 31 January 2010
This page contains articles relating specifically to level design for Sin Episodes.
Getting Started
Constructing Elements |
Additive InformationComming Soon... PLEASE NOTEI have only just begun re-writing this page, most well all of the links are red at the moment which means there are no pages written for them yet
Source Entities used in SiN Episodes FGDSiN Episodes FGD Specific EntitiesSiN Items
SiN Triggers/Logic
SiN Episodes NPCs
SiN Vehicles
SiN Weapons
SiN Env FX
SiN Containers
SiN Payphone
SiN Actions
SiN Dynamic difficulty trigger
SiN Secret trigger
SiN Player Control
SiN Radio Message
SiN GUIs
Wrap UpThat about wraps it up for the Entities used in SiN Episodes. I would also like to add a tutorial on how to setup hammer for Sin Episodes however i think their SDK is broken or close to it i cant be sure just yet. As i mentioned earlier, if i missed anything or if something is incorrect please feel free to correct it :) --Jenkins08 06:21, 28 March 2009 (UTC) See AlsoExternal Links
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