Luxel: Difference between revisions
Jump to navigation
Jump to search
Bug:This command is broken in
,
[confirm] and
Source 2013 Singleplayer and doesn't display correctly, due to missing shaders (see GitHub issues #3803). This issue is not affected in Team Fortress 2 branch games (
,
,
,
,
), most Source 2013 Multiplayer games and both legacy and 2025 version of Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary). (tested in:
,
20th,
2012 build)
Bug:This command crashes the game on
Postal III when enabled.
TomEdwards (talk | contribs) No edit summary |
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
||
(20 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
A [[lightmap]] pixel. The | {{LanguageBar}} | ||
A [[lightmap]] pixel. The "lightmap scale" or "luxel scale" is the number of [[unit]]s per luxel. | |||
In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>. | |||
{{bug|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}}{{confirm}} and {{src13sp|2}} and doesn't display correctly, due to missing shaders (see [https://github.com/ValveSoftware/Source-1-Games/issues/3803 GitHub issues #3803]). This issue is not affected in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}), most {{src13mp|1}} games and both legacy and 2025 version of {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).|since=src09|fixed=l4dbranch}} | |||
{{Bug|hidetested=1|This command crashes the game on {{p3|4}} when enabled.}} | |||
[[Category: | [[Category:Source]] |
Latest revision as of 07:14, 20 May 2025
A lightmap pixel. The "lightmap scale" or "luxel scale" is the number of units per luxel.
In Source and
Source 2, luxels can be visualised with
mat_luxels 1
.









Remains unfixed on Half-Life 2 (20th anniversary). (tested in:




