Luxel: Difference between revisions

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A [[lightmap]] pixel. The [[lightmap scale]] is the number of units per luxel.
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A [[lightmap]] pixel. The "lightmap scale" or "luxel scale" is the number of [[unit]]s per luxel.


[[Category:Glossary]]
In {{src|2}} and {{src2|2}}, luxels can be visualised with <code>mat_luxels 1</code>.
{{bug|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}}{{confirm}} and {{src13sp|2}} and doesn't display correctly, due to missing shaders (see [https://github.com/ValveSoftware/Source-1-Games/issues/3803 GitHub issues #3803]). This issue is not affected in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}), most {{src13mp|1}} games and both legacy and 2025 version of {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).|since=src09|fixed=l4dbranch}}
{{Bug|hidetested=1|This command crashes the game on {{p3|4}} when enabled.}}
 
[[Category:Source]]

Latest revision as of 07:14, 20 May 2025

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A lightmap pixel. The "lightmap scale" or "luxel scale" is the number of units per luxel.

In Source Source and Source 2 Source 2, luxels can be visualised with mat_luxels 1.

Icon-Bug.pngBug:This command is broken in Source 2009, Source Multiplayer[confirm] and Source 2013 Singleplayer Source 2013 Singleplayer and doesn't display correctly, due to missing shaders (see GitHub issues #3803). This issue is not affected in Team Fortress 2 branch games (Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, Team Fortress 2), most Source 2013 Multiplayer games and both legacy and 2025 version of Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary).  (tested in: Team Fortress 2 branch, Half-Life 2 20th, Half-Life 2 2012 build)
Icon-Bug.pngBug:This command crashes the game on Postal III Postal III when enabled.