Mod wizard complete: Difference between revisions

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[[Image:Heavy welcome.jpg|right|200px|Take that, Vault Boy!]]
{{LanguageBar|title = Mod wizard complete}}
 
 
[[File:Heavy welcome.jpg|right|220px|Take that, Vault Boy!]]


''You have successfully completed the mod wizard!'' The folder you chose to install to now has several sub-folders beneath it:
''You have successfully completed the mod wizard!'' The folder you chose to install to now has several sub-folders beneath it:


;mapsrc\
;{{Path|mapsrc\}}
:For your uncompiled [[VMF]] map files.
:For your uncompiled [[Your First Map|map]]s ([[VMF]] files)
;materialsrc\
;{{Path|materialsrc\}}
:For your uncompiled [[material]]s.
:For your uncompiled [[texture]]s (Probably [[TGA]] files)
;modelsrc\
;{{Path|modelsrc\}}
:For your uncompiled [[model]]s.
:For your uncompiled [[model]]s ([[Studiomdl Data|SMD]] and [[QC]] files)
;src\
;{{Path|src\}}
:All of the C++ game source code for [[Half-Life 2: Episode Two]] or [[Half-Life 2: Deathmatch]]*, or just the "scratch" code, depending on which option you chose in the mod wizard.
:All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)
;src\utils\
:All of the source code for most of the Source SDK's content creation tools.


'''Additionally''', a folder with your mod's name has been created in <code><Steam install path>\steamapps\sourcemods\</code>. This is where data compiled from the folders above will be loaded from, and the only folder people playing your mod will need.
'''''Additionally''''', a folder with your mod's name has been created under {{Path|C:\Program Files\Steam\steamapps\sourcemods\}}. This is where files compiled from the folders above need to go, and what you will eventually release.


<em style="font-size:.9em;">* Valve ships a very outdated version of HL2DM on Steam, but its SDK code '''is''' up to date.</em>
(Ignore the .bat files, they are broken, unless you know what you are doing to fix them.)


== What now? ==
== What now? ==


[[Image:Barnacle.jpg|right|150px|A barnacle, from Half-Life 2.]]
[[File:Barnacle.jpg|right|150px|A barnacle, from Half-Life 2.]]


There are many areas in modding. For a complete overview, visit the main [[SDK Docs]] page. Here are some highlights for beginners:
There are many areas in modding. For a complete overview, visit the main [[SDK Docs]] page. Here are some highlights for beginners:
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;[[:Category:Programming|Programming]]
;[[:Category:Programming|Programming]]
:[[Compiler Choices|Choosing a compiler]]
:[[Compiler Choices|Choosing a compiler]]
:[[My First Mod]] (if you chose the Episode Two or Deathmatch source code)
:[[My First Mod]] (if you chose the [[Half-Life 2]] SP or MP/DM source code)
:[[Your First Entity]]
:[[Your First Entity]]
:[[Using Source Control with the Source SDK|Setting up source control]]
;[[:Category:Level Design|Mapping]]
;[[:Category:Level Design|Mapping]]
:[[Your First Map]]
:[[Your First Map]]
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:[[Choreography creation]]
:[[Choreography creation]]


== Get help ==
== Getting help ==


Help is available from:
Help is available from:


*The [[:Category:Source SDK FAQ|Source SDK FAQ]]
*The [[:Category:Source SDK FAQ|Source SDK FAQ]]
*The [http://forums.steampowered.com/forums/forumdisplay.php?f=191 Steam User Forums]
*The [https://steamcommunity.com/app/211/discussions Source SDK Discussion on Steam]
*The [[Help Desk]]
*The hlcoders [http://list.valvesoftware.com/mailman/listinfo/hlcoders mailing list] and [irc://irc.gamesurge.net/hlcoders IRC channel] (for programmers)
*The [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders mailing list] (for programmers)
*The [http://www.noesisinteractive.com Noesis Interactive 'Mod Your World' tutorial series] (various aspects of Source modding)
*The [http://www.noesisinteractive.com Noesis Interactive 'Mod Your World' tutorial series] (various aspects of Source modding)
*The discussion page for each article - [[Talk:Mod wizard complete|like this one's]]
*The discussion page for each article - [[Talk:Mod wizard complete|like this one's]]
*If you still can't find what you need here, give the [[Modding Sites]] section a look.


Good luck!
Good luck!
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[[Image:Source-logo-300px.png|center|Source]]
[[File:Source-logo.png|300px|center|Source]]
 
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{{otherlang:en:pt-br|Mod wizard complete:pt-br}}
 
[[Category:Modding]]
[[Category:Modding]]
[[Category:entry pages]]
[[Category:entry pages]]

Latest revision as of 05:09, 27 August 2024

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Take that, Vault Boy!

You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:

🖿mapsrc\
For your uncompiled maps (VMF files)
🖿materialsrc\
For your uncompiled textures (Probably TGA files)
🖿modelsrc\
For your uncompiled models (SMD and QC files)
🖿src\
All of the SDK's C++ source code. (The project files inside are configured specifically for the game you selected in the mod wizard, however.)

Additionally, a folder with your mod's name has been created under 🖿C:\Program Files\Steam\steamapps\sourcemods\. This is where files compiled from the folders above need to go, and what you will eventually release.

(Ignore the .bat files, they are broken, unless you know what you are doing to fix them.)

What now?

A barnacle, from Half-Life 2.

There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:

General advice
From Valve
From other modders
Programming
Choosing a compiler
My First Mod (if you chose the Half-Life 2 SP or MP/DM source code)
Your First Entity
Setting up source control
Mapping
Your First Map
Hammer documentation
Modeling & Animation
XSI Mod Tool
Exporting a model
Model Creation Overview
Art & Sound
Material Creation
Soundscripts
Choreography
Choreography creation

Getting help

Help is available from:

Good luck!

Source