Info map parameters (Left 4 Dead series): Difference between revisions

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(figured out how large 100sq yards is in hammer units.)
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{{LanguageBar}}
{{LanguageBar}}
{{TabsBar|main=Info map parameters}}
{{TabsBar|main=Info map parameters}}
{{Preserved entity|all}}
{{CD|CMapInfo}}
{{CD|CMapInfo}}
{{this is a|point entity|name=info_map_parameters|game=Left 4 Dead series}}
{{this is a|logical entity|name=info_map_parameters|game=Left 4 Dead series}}
{{toc-right}}
{{toc-right}}
{{PreservedEnt|info_map_parameters}}
 
<onlyinclude>
This entity determines the density of all item spawns and weapons spawned with [[weapon_spawn]]. It does '''not''' work on specific weapon spawnpoints such as [[weapon_rifle_spawn]]. If you want to control spawnpoints for specific guns, use [[weapon_spawn]] and force it to only spawn a specific gun.
This entity determines the density of all item spawns and weapons spawned with [[weapon_spawn]]. It does '''not''' work on specific weapon spawnpoints such as [[weapon_rifle_spawn]]. If you want to control spawnpoints for specific guns, use [[weapon_spawn]] and force it to only spawn a specific gun.


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1 inch = 1 unit. 1 yard = 36 inches/units. 100 square yards = 10x10 yards (360x360 inches/units).
1 inch = 1 unit. 1 yard = 36 inches/units. 100 square yards = 10x10 yards (360x360 inches/units).
{{Todo|This need to be validated. The numbers were taken from different cases where hammer units were equated to real life measurements.}}
{{Todo|This need to be validated. The numbers were taken from different cases where hammer units were equated to real life measurements.}}
{{Tip|For versus use {{ent|info_map_parameters_versus}}}}


== Keyvalues ==
== Keyvalues ==
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==Inputs==
==Inputs==
{{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}}
{{I|UpdateCvars|Stuff values from this entity into cvars for tweaking}}
{{important|Use this input only for tweaking and not while running the map. It sets the director_scavenge_item_override cvar to 1 and it's not reset to default value in next map. Which means map that uses this may break item spawning in next chapter or even in different campaigns. }}
{{important|Use this input only for tweaking and not while running the map. It sets the director_scavenge_item_override cvar to 1 and it's not reset to default value in next map. Which means map that uses this may break item spawning in next chapter or even in different campaigns. }}


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{{varcom|end}}
{{varcom|end}}


</onlyinclude>
== See also ==
==See also==
* {{ent|info_map_parameters_versus}}
* [[info_map_parameters_versus]]

Latest revision as of 18:19, 1 June 2025

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Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CMapInfo
CPointEntity
CBaseEntity

info_map_parameters is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.


The item density is calculated per 100 square yards. Which is the eqivalent of a hammer cube with each side being 360 units long.
1 inch = 1 unit. 1 yard = 36 inches/units. 100 square yards = 10x10 yards (360x360 inches/units).

Todo: This need to be validated. The numbers were taken from different cases where hammer units were equated to real life measurements.
Tip.pngTip:For versus use info_map_parameters_versus

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pain Pill density (PainPillDensity) <float>
Pain Pill density per sq 100 yards
Molotov density (MolotovDensity) <float>
Molotov density per sq 100 yards
Pipe Bomb density (PipeBombDensity) <float>
Pipe Bomb density per sq 100 yards
Pistol density (PistolDensity) <float>
Pistol density per sq 100 yards
Weapon density (WeaponDensity) <float> (only in Left 4 Dead)
Weapon (non-pistol) density per sq 100 yards
Gas Can density (GasCanDensity) <float>
Gas Can density per sq 100 yards
Oxygen Tank density (OxygenTankDensity) <float>
Oxygen Tank density per sq 100 yards
Propane Tank density (PropaneTankDensity) <float>
Propane Tank density per sq 100 yards
Item Cluster Range (ItemClusterRange) <float>
Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
Icon-Bug.pngBug:Doesn't work in neither game. Value of cvar director_item_cluster_range is used instead which is by default 50.  [todo tested in ?]
Finale Item Cluster Count (FinaleItemClusterCount) <integer>
How many clusters of items will be populated in the finale
Ammo pile density (AmmoDensity) <float> (only in Left 4 Dead 2)
Ammo pile density per sq 100 yards
Melee Weapon density (MeleeWeaponDensity) <float> (only in Left 4 Dead 2)
Melee Weapon density per sq 100 yards
Adrenaline density (AdrenalineDensity) <float> (only in Left 4 Dead 2)
Adrenaline density per sq 100 yards
Defibrillator density (DefibrillatorDensity) <float> (only in Left 4 Dead 2)
Defibrillator density per sq 100 yards
Boomer Bile density (VomitJarDensity) <float> (only in Left 4 Dead 2)
Boomer Bile density per sq 100 yards
Ammo upgrade density (UpgradepackDensity) <float> (only in Left 4 Dead 2)
Ammo upgrade pack density per sq 100 yards
Super Weapon density (ChainsawDensity) <float> (only in Left 4 Dead 2)
Chainsaw, Grenade Launcher and M60 density per sq 100 yards
Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (only in Left 4 Dead 2)
Density for weapon_spawn entities, -1 to spawn all
Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (only in Left 4 Dead 2)
weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
Magnum Pistol Spawn density (MagnumDensity) <float> (only in Left 4 Dead 2)
Density for weapon_magnum_spawn entities, -1 to spawn all

Inputs

UpdateCvars
Stuff values from this entity into cvars for tweaking
Icon-Important.pngImportant:Use this input only for tweaking and not while running the map. It sets the director_scavenge_item_override cvar to 1 and it's not reset to default value in next map. Which means map that uses this may break item spawning in next chapter or even in different campaigns.

ConCommands

Cvar/Command Parameters or default value Descriptor Effect
director_solve_item_density <int> Pass the number of items you'd want in this map and this spits out the map density value.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
director_scavenge_item_override 0 Override map-specified item densities with cvar values for tuning
director_adrenaline_density 6.48 Items per 100 yards square
director_ammo_density 6.48 Items per 100 yards square
director_configurable_weapon_spawn_density -1.0 Items per 100 yards square (-1 to spawn all)
director_defibrillator_density 6.48 Items per 100 yards square
director_gas_can_density 6.48 Items per 100 yards square
director_magnum_spawn_density -1.0 Items per 100 yards square (-1 to spawn all)
director_melee_weapon_density 6.48 Items per 100 yards square
director_molotov_density 6.48 Items per 100 yards square
director_oxygen_tank_density 6.48 Items per 100 yards square
director_pain_pill_density 6.48 Items per 100 yards square
director_pipe_bomb_density 6.48 Items per 100 yards square
director_pistol_density 4 Items per 100 yards square
director_propane_tank_density 6.48 Items per 100 yards square
director_super_weapon_density 6.48 Items per 100 yards square
director_upgradepack_density 6.48 Items per 100 yards square
director_vomitjar_density 6.48 Items per 100 yards square
director_finale_item_cluster_count 3 How many clusters of items will be populated in the finale
director_item_cluster_range 50 Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_weapon_cluster_range 100 Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types

See also