Svengine: Difference between revisions
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Tip:The SDK for this branch has been released and is available under the "Tools" category on
Steam, if Sven Co-op is downloaded.
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{{Background|file=SNDSvenCoopMap.jpg|opacity=.15|gradient-color=45,50,45}} | |||
{{svengine|4}} is a third-party, modified version of {{GoldSrc|4}} using licensed code, introduced with version 5.0 of ''{{svencoop|4}}''. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support. | {{svengine|4}} is a third-party, modified version of {{GoldSrc|4}} using licensed code, introduced with version 5.0 of ''{{svencoop|4}}''. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support. | ||
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Feature list from the [https://www.svencoop.com/manual/changelog.html#code-engine Sven Co-op official website] | Feature list from the [https://www.svencoop.com/manual/changelog.html#code-engine Sven Co-op official website] | ||
*'''Engine''' | *'''Engine''' | ||
**New game and server launchers for improved functionality. | **Renderer | ||
**Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more. | ***Improved dynamic lighting for entities (coming soon){{Cite|1}}, replacing old floor-based lighting method. | ||
**Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more. | **'''Scripting''' | ||
**Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more. | ***AngelScript scripting engine | ||
**Various engine settings and log improvements. | **'''Other''' | ||
***New game and server launchers for improved functionality. | |||
***Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more. | |||
***Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more. | |||
***Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more. | |||
***Various engine settings and log improvements. | |||
*'''Tools''' | *'''Tools''' | ||
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==Specifications== | ==Specifications== | ||
{{Engine Limits}} | {{Engine Limits}} | ||
== Media == | |||
<div style=width:100%;overflow:auto> | |||
{| border="0" cellpadding="4" align="center" | |||
|[[File:BMSTSSvenCoop1.jpg|500px|center]] | |||
|[[File:BMSTSSvenCoop2.jpg|500px|center]] | |||
|[[File:TurretFortressSvenCoop.jpg|500px|center]] | |||
|[[File:PolarRescueSvenCoop.jpg|500px|center]] | |||
|} | |||
</div> | |||
==Availability== | ==Availability== | ||
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[[Category:Sven Co-op]] | [[Category:Sven Co-op]] | ||
[[Category:Third-Party Engine Branches]] | [[Category:Third-Party Engine Branches]] | ||
{{references|1= | |||
{{ref2|cite id=1|access-date=February 18, 2025|[https://store.steampowered.com/news/app/225840/view/621036698051019413 Quick 5.27 Progress Update - Sven Co-op - Steam News]}} | |||
}} | |||
{{Gs-branch-navbox}} | {{Gs-branch-navbox}} | ||
Latest revision as of 22:18, 18 February 2025
Svengine is a third-party, modified version of
GoldSrc using licensed code, introduced with version 5.0 of
Sven Co-op. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support.
Features
Added
Feature list from the Sven Co-op official website
- Engine
- Renderer
- Improved dynamic lighting for entities (coming soon)[1], replacing old floor-based lighting method.
- Scripting
- AngelScript scripting engine
- Other
- New game and server launchers for improved functionality.
- Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more.
- Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more.
- Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more.
- Various engine settings and log improvements.
- Renderer
- Tools
- Custom fork of ZHLT 3.4 map compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
Removed
- Software renderer support
Specifications
| Limits | GoldSrc Pre-25th | GoldSrc Post-25th | ||
|---|---|---|---|---|
| Maximum number of dynamic sound channels | 8 | 32 | 64 | N/A |
Default max number of server entities (MAX_EDICTS) |
900 | 1200 | 600 - 8192 | 8192 |
| Absolute max number of server entities (via liblist.gam edits) | 2048 | 2048 | 8192 | N/A |
Maximum number of temporary entities (MAX_TEMPENTS) |
500 | N/A | 300 - 2048 | N/A |
Maximum number of particles (MAX_PARTICLES) |
4096 | N/A | 1024 - 131072 | N/A |
Maximum number of beams (MAX_BEAMS) |
64 | N/A | 64 - 512 | 256 |
Maximum number of visible entities in the package (MAX_VISIBLE_PACKET) |
256 | 1024 | 2048 | N/A |
Maximum number of pre-cacheable models and sprites (MAX_MODELS) |
512 | N/A | 1024 (4096 in FWGS) | 8192 |
Maximum number of pre-cached sounds (MAX_SOUNDS) |
512 | N/A | 2048 | 4096 |
Maximum number of entries to read sentences made up of sentences (MAX_SENTENCES) |
1536 | 2048 | 4096 | N/A |
Maximum number of user messages (MAX_USER_MESSAGES) |
128 | N/A | 191 | N/A |
Max number of loaded textures (MAX_TEXTURES) |
2048 | N/A | 4096 (8192 in FWGS) | N/A |
Max number of GL textures (MAX_GLTEXTURES) |
4800 | 10000 | 4096 (8192 in FWGS) | N/A |
Number of messages titles.txt (MAX_MESSAGES) |
1024 | N/A | 2048 | N/A |
| Maximum size of indexed textures | 512х512 | 512x512 | 8192х8192 | N/A |
| Maximum size of full color textures | 512х512 | 512x512 | 8192х8192 | N/A |
Maximum number of models on the map (MAX_MAP_MODELS) |
256 | N/A | 768 (1024 in FWGS) | 4096 |
Maximum number of map leafs (MAX_MAP_LEAFS) |
8192 | N/A | 32767 | 65536 |
Maximum number of entities per packet (MAX_PACKET_ENTITIES) |
256 | 1024 | 256 | 512 |
| Maximum number of spans (software renderer geometry limit) | 3000 | 6000 | N/A | Removed |
| Maximum number of surfaces (software renderer geometry limit) | 2000 | 4000 | N/A | Removed |
| Maximum number of edges (software renderer geometry limit) | 7200 | 14400 | N/A | Removed |
Media
Availability
Todo: Download link
External links
- Svengine in the Sven Co-op Wiki
- Sven Co-op - the official website
References
| References | ||
|---|---|---|
|
