Cry of Fear engine branch

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The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)

Cry of Fear engine branch is a modified, third-party branch of the GoldSrc GoldSrc Engine based on its pre-SteamPipe version, specifically the Paranoia HLSDK fork Paranoia HLSDK fork[1] and using some Spirit of Half-Life Spirit of Half-Life code.

Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.

Features

  • Cry of Fear Cry of Fear features
    • Multiplayer support
      • Co-op & Survival
    • Various Render Colors
    • Improved water effects
    • Improved sprites (Flashlight, etc.)
    • Hint system
    • Inventory system
    • Custom ladder system
    • Stamina system
    • Tracking system
    • Unlockables
    • Dynamic key generation
    • High-res Normals
    • Menu Background Map
  • Paranoia features
    • Improved lighting effects
    • Subtitles

Specifications

This article or section is empty. You can help by adding it.
Todo: Comparison with vanilla GoldSRC if needed

Media

Cry of Fear - Screenshot 3.jpg
Cry of Fear - Screenshot 5.jpg
Cry of Fear - Screenshot 7.jpg
Cry of Fear - Screenshot 8.jpg
Cry of Fear - Screenshot 10.jpg

Availability

See also

References

  1. Relation between Paranoia & COF
  2. Short list of features from the Paranoia website

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