Cry of Fear engine branch
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Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Reason
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
Cry of Fear engine branch is a modified, third-party branch of the
GoldSrc Engine based on its pre-SteamPipe version, specifically the
Paranoia HLSDK fork[1] and using some
Spirit of Half-Life code.
Features
Cry of Fear features
- Multiplayer support
- Co-op & Survival
- Various Render Colors
- Improved water effects
- Improved sprites (Flashlight, etc.)
- Hint system
- Inventory system
- Custom ladder system
- Stamina system
- Tracking system
- Unlockables
- Dynamic key generation
- High-res Normals
- Menu Background Map
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
Specifications
This article or section is empty. You can help by adding it.
Todo: Comparison with vanilla GoldSRC if needed
Media
Availability
2013
Cry of Fear