Cry of Fear engine branch
![Icon-broom.png](/w/images/thumb/7/71/Icon-broom.png/32px-Icon-broom.png)
This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Cry of Fear engine branch is a modified, third-party branch of the GoldSrc Engine based on its pre-SteamPipe version, specifically the
Paranoia HLSDK fork[1] and using some
Spirit of Half-Life code.
![](/w/images/5/53/Cpp-16px.png)
Features
Cry of Fear features
- Multiplayer support
- Co-op & Survival
- Various Render Colors
- Improved water effects
- Improved sprites (Flashlight, etc.)
- Hint system
- Inventory system
- Custom ladder system
- Stamina system
- Tracking system
- Unlockables
- Dynamic key generation
- High-res Normals
- Menu Background Map
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
Specifications
![Blank image.png](/w/images/b/ba/Blank_image.png)
Media
Availability
2013
Cry of Fear
See also
References