Category:Pt-br/UTIL: Difference between revisions

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== Raios ==
== Raios ==
* [[UTIL_TraceLine]]
* {{L|UTIL_TraceLine}}
* [[UTIL_TraceEntity]]
* {{L|UTIL_TraceEntity}}
* [[UTIL_TraceLineFilterEntity]]
* {{L|UTIL_TraceLineFilterEntity}}
* [[UTIL_TraceHull]]
* {{L|UTIL_TraceHull}}
* [[UTIL_TraceModel]]
* {{L|UTIL_TraceModel}}
* [[UTIL_SetTrace]]
* {{L|UTIL_SetTrace}}
* [[UTIL_ClearTrace]]
* {{L|UTIL_ClearTrace}}
* [[UTIL_ClipTraceToPlayers]]
* {{L|UTIL_ClipTraceToPlayers}}
* [[UTIL_TraceRay]]
* {{L|UTIL_TraceRay}}


== Achando entidades num espaço ==
== Achando entidades num espaço ==
* [[UTIL_EntitiesInBox]]
* {{L|UTIL_EntitiesInBox}}
* [[UTIL_EntitiesAlongRay]]
* {{L|UTIL_EntitiesAlongRay}}
* [[UTIL_EntitiesInSphere]]
* {{L|UTIL_EntitiesInSphere}}
* [[UTIL_EntitiesInPVS]]
* {{L|UTIL_EntitiesInPVS}}
* [[UTIL_FindClientInPVS]]
* {{L|UTIL_FindClientInPVS}}
* [[UTIL_FindClientInVisibilityPVS]]
* {{L|UTIL_FindClientInVisibilityPVS}}




== Coloque as propiedades ==
== Coloque as propiedades ==
* [[UTIL_SetSize]]
* {{L|UTIL_SetSize}}
* [[UTIL_SetModel]]
* {{L|UTIL_SetModel}}
* [[UTIL_SetOrigin]]
* {{L|UTIL_SetOrigin}}
* [[UTIL_SetClientVisibilityPVS]]
* {{L|UTIL_SetClientVisibilityPVS}}


== Outros ==
== Outros ==
* [[UTIL_AddDebugLine]]
* {{L|UTIL_AddDebugLine}}
* [[UTIL_BoundToWorldSize]]
* {{L|UTIL_BoundToWorldSize}}
* [[UTIL_CheckBottom]]
* {{L|UTIL_CheckBottom}}
* [[UTIL_ClipPunchAngleOffset]]
* {{L|UTIL_ClipPunchAngleOffset}}
* [[UTIL_ComputeAABBForBounds]]
* {{L|UTIL_ComputeAABBForBounds}}
* [[UTIL_ComputeEntityFade]]
* {{L|UTIL_ComputeEntityFade}}
* [[UTIL_ComputerStringWidth]]
* {{L|UTIL_ComputerStringWidth}}
* [[UTIL_DecodeICE]]
* {{L|UTIL_DecodeICE}}
* [[UTIL_DisableRemoveImmediate]]
* {{L|UTIL_DisableRemoveImmediate}}
* [[UTIL_DistApprox2D]]
* {{L|UTIL_DistApprox2D}}
* [[UTIL_DistApprox]]
* {{L|UTIL_DistApprox}}
* [[UTIL_DotPoints]]
* {{L|UTIL_DotPoints}}
* [[UTIL_DrawOverlayLines]]
* {{L|UTIL_DrawOverlayLines}}
* [[UTIL_DropToFloor]]
* {{L|UTIL_DropToFloor}}
* [[UTIL_EmitAmbientSound]]
* {{L|UTIL_EmitAmbientSound}}
* [[UTIL_EmitGroupnameSuit]]
* {{L|UTIL_EmitGroupnameSuit}}
* [[UTIL_EmitSoundSuit]]
* {{L|UTIL_EmitSoundSuit}}
* [[UTIL_EnableRemoveImmediate]]
* {{L|UTIL_EnableRemoveImmediate}}
* [[UTIL_EntityByIndex]]
* {{L|UTIL_EntityByIndex}}
* [[UTIL_EntityHasMatchingRootParent]]
* {{L|UTIL_EntityHasMatchingRootParent}}
* [[UTIL_EntityInSolid]]
* {{L|UTIL_EntityInSolid}}
* [[UTIL_FindWaterSurface]]
* {{L|UTIL_FindWaterSurface}}
* [[UTIL_FreeFile]]
* {{L|UTIL_FreeFile}}
* [[UTIL_FunctionFromName]]
* {{L|UTIL_FunctionFromName}}
* [[UTIL_FunctionToName]]
* {{L|UTIL_FunctionToName}}
* [[UTIL_GetAchievementEventMask]]
* {{L|UTIL_GetAchievementEventMask}}
* [[UTIL_GetMapKeyCount]]
* {{L|UTIL_GetMapKeyCount}}
* [[UTIL_GetMapLoadCountFileName]]
* {{L|UTIL_GetMapLoadCountFileName}}
* [[UTIL_GetModDir]]
* {{L|UTIL_GetModDir}}
* [[UTIL_GetNormalizedColorTintAndLuminosity]]
* {{L|UTIL_GetNormalizedColorTintAndLuminosity}}
* [[UTIL_GetSimulationInterval]]
* {{L|UTIL_GetSimulationInterval}}
* [[UTIL_IncrementMapKey]]
* {{L|UTIL_IncrementMapKey}}
* [[UTIL_IsFacingWithinTolerance]]
* {{L|UTIL_IsFacingWithinTolerance}}
* [[UTIL_IsMasterTriggered]]
* {{L|UTIL_IsMasterTriggered}}
* [[UTIL_IsValidEntity]]
* {{L|UTIL_IsValidEntity}}
* [[UTIL_LoadActivityRemapFile]]
* {{L|UTIL_LoadActivityRemapFile}}
* [[UTIL_LoadAndSpawnEntitiesFromScript]]
* {{L|UTIL_LoadAndSpawnEntitiesFromScript}}
* [[UTIL_LoadFileForMe]]
* {{L|UTIL_LoadFileForMe}}
* [[UTIL_LogPrintf]]
* {{L|UTIL_LogPrintf}}
* [[UTIL_ParentToWorldSpace]]
* {{L|UTIL_ParentToWorldSpace}}
* [[UTIL_PointAtEntity]]
* {{L|UTIL_PointAtEntity}}
* [[UTIL_PointAtNamedEntity]]
* {{L|UTIL_PointAtNamedEntity}}
* [[UTIL_PointContents]]
* {{L|UTIL_PointContents}}
* [[UTIL_PointOnLineNearestPoint]]
* {{L|UTIL_PointOnLineNearestPoint}}
* [[UTIL_PredictedPosition]]
* {{L|UTIL_PredictedPosition}}
* [[UTIL_RemoveHeirarchy]]
* {{L|UTIL_RemoveHeirarchy}}
* [[UTIL_RemoveImmediate]]
* {{L|UTIL_RemoveImmediate}}
* [[UTIL_Remove]]
* {{L|UTIL_Remove}}
* [[UTIL_ReplaceKeyBindings]]
* {{L|UTIL_ReplaceKeyBindings}}
* [[UTIL_RestartAmbientSounds]]
* {{L|UTIL_RestartAmbientSounds}}
* [[UTIL_SayText2Filter]]
* {{L|UTIL_SayText2Filter}}
* [[UTIL_SayTextAll]]
* {{L|UTIL_SayTextAll}}
* [[UTIL_SayTextFilter]]
* {{L|UTIL_SayTextFilter}}
* [[UTIL_SayText]]
* {{L|UTIL_SayText}}
* [[UTIL_ScaleForGravity]]
* {{L|UTIL_ScaleForGravity}}
* [[UTIL_ShowMessageAll]]
* {{L|UTIL_ShowMessageAll}}
* [[UTIL_ShowMessage]]
* {{L|UTIL_ShowMessage}}
* [[UTIL_SnapDirectionToAxis]]
* {{L|UTIL_SnapDirectionToAxis}}
* [[UTIL_StripToken]]
* {{L|UTIL_StripToken}}
* [[UTIL_TeamsMatch]]
* {{L|UTIL_TeamsMatch}}
* [[UTIL_TransferPoseParameters]]
* {{L|UTIL_TransferPoseParameters}}
* [[UTIL_TranslateSoundName]]
* {{L|UTIL_TranslateSoundName}}
* [[UTIL_ValidateSoundName]]
* {{L|UTIL_ValidateSoundName}}
* [[UTIL_VarArgs]]
* {{L|UTIL_VarArgs}}
* [[UTIL_WaterLevel]]
* {{L|UTIL_WaterLevel}}
* [[UTIL_WorldToParentSpace]]
* {{L|UTIL_WorldToParentSpace}}
* [[WorldToLocalRotation]]
* {{L|WorldToLocalRotation}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Pré-cache ==  
== Pré-cache ==  
* [[UTIL_PrecacheDecal]]
* {{L|UTIL_PrecacheDecal}}
* [[UTIL_PrecacheOther]]
* {{L|UTIL_PrecacheOther}}
* [[UTIL_PrecacheOtherGrenade]]
* {{L|UTIL_PrecacheOtherGrenade}}
* [[PrecacheModel]]
* {{L|PrecacheModel}}
* [[PrecacheMaterial]]
* {{L|PrecacheMaterial}}
* [[PrecacheScriptSound]]
* {{L|PrecacheScriptSound}}
* [[PrecacheGibsForModel]]
* {{L|PrecacheGibsForModel}}
* [[PrecacheFileWeaponInfoDatabase]]
* {{L|PrecacheFileWeaponInfoDatabase}}
* [[PrecacheInstancedScene]]
* {{L|PrecacheInstancedScene}}
* [[PrecacheParticleSystem]]
* {{L|PrecacheParticleSystem}}
* [[PrecachePhysicsSoundByStringIndex]]
* {{L|PrecachePhysicsSoundByStringIndex}}
* [[PrecachePhysicsSounds]]
* {{L|PrecachePhysicsSounds}}
* [[PrecachePointTemplates]]
* {{L|PrecachePointTemplates}}
* [[PrecacheStandardParticleSystem]]
* {{L|PrecacheStandardParticleSystem}}
* [[PrecacheVGuiScreen]]
* {{L|PrecacheVGuiScreen}}
* [[PrecacheVGuiScreenOverlayMaterial]]
* {{L|PrecacheVGuiScreenOverlayMaterial}}




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== Player ==
== Player ==
* [[UTIL_ClientPVSIsExpanded]]
* {{L|UTIL_ClientPVSIsExpanded}}
* [[UTIL_ClientPrintAll]]
* {{L|UTIL_ClientPrintAll}}
* [[UTIL_ClientPrintFilter]]
* {{L|UTIL_ClientPrintFilter}}
* [[UTIL_GetCommandClientIndex]]
* {{L|UTIL_GetCommandClientIndex}}
* [[UTIL_GetCommandClient]]
* {{L|UTIL_GetCommandClient}}
* [[UTIL_GetCurrentCheckClient]]
* {{L|UTIL_GetCurrentCheckClient}}
* [[UTIL_GetListenServerHost]]
* {{L|UTIL_GetListenServerHost}}
* [[UTIL_GetLocalPlayerOrListenServerHost]]
* {{L|UTIL_GetLocalPlayerOrListenServerHost}}
* [[UTIL_GetLocalPlayer]]
* {{L|UTIL_GetLocalPlayer}}
* [[UTIL_GetNewCheckClient]]
* {{L|UTIL_GetNewCheckClient}}
* [[UTIL_GetPlayerConnectionInfo]]
* {{L|UTIL_GetPlayerConnectionInfo}}
* [[UTIL_IsCommandIssuedByServerAdmin]]
* {{L|UTIL_IsCommandIssuedByServerAdmin}}
* [[UTIL_ItemCanBeTouchedByPlayer]]
* {{L|UTIL_ItemCanBeTouchedByPlayer}}
* [[UTIL_PlayerByIndex]]
* {{L|UTIL_PlayerByIndex}}
* [[UTIL_PlayerByName]]
* {{L|UTIL_PlayerByName}}
* [[UTIL_PlayerByUserId]]
* {{L|UTIL_PlayerByUserId}}


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}


== Sangue ==
== Sangue ==
* [[UTIL_BloodDecalTrace]]
* {{L|UTIL_BloodDecalTrace}}
* [[UTIL_BloodDrips]]
* {{L|UTIL_BloodDrips}}
* [[UTIL_BloodImpact]]
* {{L|UTIL_BloodImpact}}
* [[UTIL_BloodSpray]]
* {{L|UTIL_BloodSpray}}
* [[UTIL_BloodStream]]
* {{L|UTIL_BloodStream}}
* [[UTIL_ShouldShowBlood]]
* {{L|UTIL_ShouldShowBlood}}


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}


== Modificando ângulos ==
== Modificando ângulos ==
* [[UTIL_Approach]]
* {{L|UTIL_Approach}}
* [[UTIL_ApproachAngle]]
* {{L|UTIL_ApproachAngle}}
* [[UTIL_AngleMod]]
* {{L|UTIL_AngleMod}}
* [[UTIL_AngleDiff]]
* {{L|UTIL_AngleDiff}}
* [[UTIL_AngleDistance]]
* {{L|UTIL_AngleDistance}}


{{category cell|background-color=#FBF7EA|border-color=white}}
{{category cell|background-color=#FBF7EA|border-color=white}}
== Efeito úteis ==
== Efeito úteis ==
* [[UTIL_Beam]]
* {{L|UTIL_Beam}}
* [[UTIL_BubbleTrail]]
* {{L|UTIL_BubbleTrail}}
* [[UTIL_Bubbles]]
* {{L|UTIL_Bubbles}}
* [[UTIL_GetDebugColorForRelationship]]
* {{L|UTIL_GetDebugColorForRelationship}}
* [[UTIL_HudHintText]]
* {{L|UTIL_HudHintText}}
* [[UTIL_HudMessageAll]]
* {{L|UTIL_HudMessageAll}}
* [[UTIL_HudMessage]]
* {{L|UTIL_HudMessage}}
* [[UTIL_ImpactTrace]]
* {{L|UTIL_ImpactTrace}}
* [[UTIL_IsLowViolence]]
* {{L|UTIL_IsLowViolence}}
* [[UTIL_MuzzleFlash]]
* {{L|UTIL_MuzzleFlash}}
* [[UTIL_ParticleTracer]]
* {{L|UTIL_ParticleTracer}}
* [[UTIL_PlayerDecalTrace]]
* {{L|UTIL_PlayerDecalTrace}}
* [[UTIL_ScreenFadeAll]]
* {{L|UTIL_ScreenFadeAll}}
* [[UTIL_ScreenFadeBuild]]
* {{L|UTIL_ScreenFadeBuild}}
* [[UTIL_ScreenFadeWrite]]
* {{L|UTIL_ScreenFadeWrite}}
* [[UTIL_ScreenFade]]
* {{L|UTIL_ScreenFade}}
* [[UTIL_ScreenShakeObject]]
* {{L|UTIL_ScreenShakeObject}}
* [[UTIL_ScreenShake]]
* {{L|UTIL_ScreenShake}}
* [[UTIL_Smoke]]
* {{L|UTIL_Smoke}}
* [[UTIL_Tracer]]
* {{L|UTIL_Tracer}}
* [[UTIL_ViewPunch]]
* {{L|UTIL_ViewPunch}}


== Pitch & Yaw ==  
== Pitch & Yaw ==  
* [[UTIL_VecToYaw]]
* {{L|UTIL_VecToYaw}}
* [[UTIL_VecToPitch]]
* {{L|UTIL_VecToPitch}}
* [[UTIL_YawToVector]]
* {{L|UTIL_YawToVector}}


== Shared aleatório ==
== Shared aleatório ==
* [[SharedRandomFloat]]
* {{L|SharedRandomFloat}}
* [[SharedRandomInt]]
* {{L|SharedRandomInt}}
* [[SharedRandomVector]]
* {{L|SharedRandomVector}}
* [[SharedRandomAngle]]
* {{L|SharedRandomAngle}}


== Conversão de strings ==
== Conversão de strings ==
* [[UTIL_AxisStringToPointPoint]]
* {{L|UTIL_AxisStringToPointPoint}}
* [[UTIL_AxisStringToPointDir]]
* {{L|UTIL_AxisStringToPointDir}}
* [[UTIL_AxisStringToUnitDir]]
* {{L|UTIL_AxisStringToUnitDir}}
* [[UTIL_ColorStringToLinearFloatColor]]
* {{L|UTIL_ColorStringToLinearFloatColor}}
* [[UTIL_StringToColor32]]
* {{L|UTIL_StringToColor32}}
* [[UTIL_StringToFloatArray]]
* {{L|UTIL_StringToFloatArray}}
* [[UTIL_StringToIntArray]]
* {{L|UTIL_StringToIntArray}}
* [[UTIL_StringToVector]]
* {{L|UTIL_StringToVector}}
* [[UTIL_StringFieldToInt]]
* {{L|UTIL_StringFieldToInt}}




{{category end}}__NOTOC__
{{category end}}__NOTOC__
[[Category:Programming:pt-br]]
{{ACategory|Programming}}
[[Category:Modding:pt-br]]
{{ACategory|Modding}}

Latest revision as of 04:31, 22 August 2024

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UTIL(ities)

O Source Engine possui funções utilitárias, que geralmente são prefixadas com 'UTIL_', para executar funções comuns, como remoção segura de objetos, linhas de rastreamento e pré-armazenamento em cache de ativos.

Raios

Achando entidades num espaço


Coloque as propiedades

Outros

Pré-cache


Player

Sangue

Modificando ângulos

Efeito úteis

Pitch & Yaw

Shared aleatório

Conversão de strings


Pages in category "Pt-br/UTIL"

This category contains only the following page.