Counter-Strike: Condition Zero: Difference between revisions
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{{ | {{Infobox game | ||
|title = Counter-Strike: Condition Zero | |||
|image = Software_Cover_-_Counter-Strike_Condition_Zero.jpg | |||
|developer = {{valve|2}}, {{trs|2}} | |||
|publisher = {{valve|2}} | |||
|series = [[Counter-Strike series]] | |||
|releasedates = 23 March 2004 | |||
|genre = Action | |||
|mode = {{w|icon=0|Single-player video game|Single-player}} (Offline matches with bots)<br>{{w|icon=0|Multiplayer video game|Multiplayer}} | |||
|platform = {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}} | |||
|engine = {{goldsrc|4.1}} | |||
|appid = 80 | |||
|codelang = C++ | |||
|modsupport = Yes (<code>czero_addon</code> folder) | |||
|sdk = No | |||
|steamdeck = {{Steamdeck playable|4}} | |||
|distribution = Retail, [[Steam]] | |||
|website = | |||
|links = {{Steam store|app/80|Steam page}}<br>{{gamebanana|7}} | |||
|previousgame = {{cs|2}} | |||
|nextgame = {{czds|2}}<br>{{css|2}} | |||
}} | |||
{{cscz|4}} is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for {{cs|3.1}}'s award-winning multiplayer gameplay, plus over 12 bonus single-player missions. | |||
==Maps== | |||
[[File:CSCZ-De_dust2_cz.png|thumb|framed|In-game screenshot of Dust 2, a remade map from {{cs|2}}.]] | |||
[[File:CSCZ-De_sienna_cz.png|thumb|framed|In-game screenshot of Sienna, an original map.]] | |||
'''Condition Zero''' introduces eight original maps and twelve remade maps from Counter-Strike. While certain remakes only have minor lighting changes and added [[detail textures (GoldSrc)|detail textures]], others drastically alter the map's appearance. | |||
Official Condition Zero versions of the official Counter-Strike maps, as well as the newly-added maps, use the prefixes {{mono|"de_"}} (Bomb Defusal) and {{mono|"cs_"}} (Hostage Rescue) with the suffix {{mono|"_cz"}} at the end (example: {{mono|"de_dust2_cz"}}). All maps installed in the Counter-Strike 1.6 directory ({{mono|cstrike}}) can be accessed from Condition Zero as well. | |||
The maps that were remade for Condition Zero are: | |||
*{{mono|cs_havana}} | |||
*{{mono|cs_italy}} | |||
*{{mono|cs_militia}} | |||
*{{mono|cs_office}} | |||
*{{mono|de_airstrip}} | |||
*{{mono|de_aztec}} | |||
*{{mono|de_cbble}} | |||
*{{mono|de_chateau}} | |||
*{{mono|de_dust}} | |||
*{{mono|de_dust2}} | |||
*{{mono|de_inferno}} | |||
*{{mono|de_prodigy}} | |||
*{{mono|de_torn}} | |||
The new maps that were added specifically for Condition Zero are: | |||
* {{mono|cs_downed_cz}} | |||
* {{mono|de_corruption_cz}} | |||
* {{mono|de_fastline_cz}} | |||
* {{mono|de_sienna_cz}} | |||
* {{mono|de_stadium_cz}} | |||
* {{mono|de_tides_cz}} | |||
* {{mono|de_truth_cz}} | |||
* {{mono|de_vostok_cz}} | |||
Maps made for Condition Zero can be played in Counter-Strike 1.6 as well, although some decals may not appear correctly. | |||
The following maps have [[NAV]] meshes for them included in the game files, but are not included in the game itself, nor in CS 1.6: | |||
* {{Mono|[https://gamebanana.com/mods/97098 awp_city]}} | |||
* {{Mono|[https://gamebanana.com/mods/87445 awp_map]}} | |||
* {{Mono|[https://gamebanana.com/mods/97591 cs_bloodstrike]}} | |||
* {{Mono|[https://gamebanana.com/mods/512598 cs_deagle5]}} | |||
* {{Mono|[https://gamebanana.com/mods/57899 de_quarry]}} | |||
* {{Mono|[https://gamebanana.com/mods/84896 de_rotterdam]}} | |||
* {{Mono|[https://gamebanana.com/mods/86288 fy_iceworld]}} | |||
* {{Mono|[https://gamebanana.com/mods/86297 fy_iceworld2k]}} | |||
==Technology== | |||
'''Condition Zero''' runs on a slightly modified version of {{goldsrc|3.1}}, with the addition of detail textures and the debut of the [[Bot|"CS bot"]], which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The CS bot features excellent AI and have numerous configuration options to provide a better playing experience. | |||
==Development== | |||
Condition Zero was originally developed by Rogue Entertainment in April of 2001, who were forced to scrap the project after only a month because of internal problems resulting in Rogue's closure. Following Rogue's attempt, {{gs|4.1}} was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. [[Ritual|Ritual Entertainment]]'s attempt was eventually scrapped, however, their work was modified and released as {{czds|3.1}}. Condition Zero was finally completed by {{trs|4.1}} and {{valve|4.1|nt=1}}. | |||
{{Gearbox}} | {{Gearbox}} | ||
{{Counter strike games}} | {{Counter strike games}} | ||
[[Category:Gearbox Software]] | [[Category:Gearbox Software]] | ||
[[Category:Gearbox Software games]] | [[Category:Gearbox Software games]] |
Latest revision as of 15:51, 9 May 2025
czero_addon
folder) Counter-Strike: Condition Zero is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for Counter-Strike's award-winning multiplayer gameplay, plus over 12 bonus single-player missions.
Maps


Condition Zero introduces eight original maps and twelve remade maps from Counter-Strike. While certain remakes only have minor lighting changes and added detail textures, others drastically alter the map's appearance.
Official Condition Zero versions of the official Counter-Strike maps, as well as the newly-added maps, use the prefixes "de_" (Bomb Defusal) and "cs_" (Hostage Rescue) with the suffix "_cz" at the end (example: "de_dust2_cz"). All maps installed in the Counter-Strike 1.6 directory (cstrike) can be accessed from Condition Zero as well.
The maps that were remade for Condition Zero are:
- cs_havana
- cs_italy
- cs_militia
- cs_office
- de_airstrip
- de_aztec
- de_cbble
- de_chateau
- de_dust
- de_dust2
- de_inferno
- de_prodigy
- de_torn
The new maps that were added specifically for Condition Zero are:
- cs_downed_cz
- de_corruption_cz
- de_fastline_cz
- de_sienna_cz
- de_stadium_cz
- de_tides_cz
- de_truth_cz
- de_vostok_cz
Maps made for Condition Zero can be played in Counter-Strike 1.6 as well, although some decals may not appear correctly.
The following maps have NAV meshes for them included in the game files, but are not included in the game itself, nor in CS 1.6:
Technology
Condition Zero runs on a slightly modified version of GoldSrc, with the addition of detail textures and the debut of the "CS bot", which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The CS bot features excellent AI and have numerous configuration options to provide a better playing experience.
Development
Condition Zero was originally developed by Rogue Entertainment in April of 2001, who were forced to scrap the project after only a month because of internal problems resulting in Rogue's closure. Following Rogue's attempt, Gearbox Software was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. Ritual Entertainment's attempt was eventually scrapped, however, their work was modified and released as Condition Zero Deleted Scenes. Condition Zero was finally completed by
Turtle Rock Studios and
Valve Software.
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