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{{note|''Not to be confused with [[VVIS]]''}}
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'''VIS''' is a collective name for the [[visibility]] compilers for multiple engines' map formats


'''VIS''', short for "VISibility", was one of the sets of tools originally shipped with the Half-Life mod tools that constructs visbility in a map. These tools, along with the other three, were kept in until [[ZHLT]] deprecated them with his major fixes to the compile tools. However, this tool still ships with the mod tools.
{| class="wikitable"
 
|-
[[Category:Half-Life]]
! Engine !! Original official compiler(s) !! Modern third-party compilers
|-
| {{quake|4}} || [[VIS]] || [[VIS (ericw-tools)|VIS]] ([[ericw-tools]])
|-
| {{quake2|4}} || [[QVIS3]] || [https://github.com/qbism/q2tools-220 VIS (Q2Tools-220, formerly 4VIS)]<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]])
|-
| {{gldsrc|4}} || [[VIS (GoldSrc compiler)|VIS]] || [[HLVIS]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]], experimental)
|-
| {{src|4}} || [[VVIS]] || [[CSTVIS]] {{deprecated}}, {{slamminsrc|4|nt=0}}'s VVIS
|-
| {{src2|4}} || VIS2/VIS3 (part of [[resourcecompiler]]) || N/A
|}

Latest revision as of 22:09, 27 June 2025

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This is a disambiguation page, a list of pages that otherwise might share the same title.
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VIS is a collective name for the visibility compilers for multiple engines' map formats

Engine Original official compiler(s) Modern third-party compilers
Quake Quake VIS VIS (ericw-tools)
Quake II Quake II QVIS3 VIS (Q2Tools-220, formerly 4VIS)
VIS (ericw-tools)
GoldSrc GoldSrc VIS HLVIS (ZHLT, VHLT, and derivatives)
VIS (ericw-tools, experimental)
Source Source VVIS CSTVIS [Obsolete-notext.png Deprecated], Slammin' Source Map Tools Slammin' Compile Tools's VVIS
Source 2 Source 2 VIS2/VIS3 (part of resourcecompiler) N/A