Bot npc archer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Cleaned up page.)
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{lang|Bot npc archer}}
{{LanguageBar}}
{{ent not in fgd}}
{{ent not in fgd}}
{{tf2 point|bot_npc_archer}}
{{this is a|model entity|game=Team Fortress 2|name=bot_npc_archer}}
{{CD|CBotNPCArcher|bot_npc_archer.cpp}}


{{code class|CBotNPCArcher|bot_npc_archer.cpp}}
== Entity description ==
== Entity description ==
This is a [[NextBot]] using the <code>models\player\sniper.mdl</code> model which wields a Huntsman.  
This is a [[NextBot]] using the <code>models\player\sniper.mdl</code> model which wields a Huntsman.  
Line 13: Line 13:
* {{ent|tank_boss}}
* {{ent|tank_boss}}
If at least one of those entities exists, the archer will shoot any BLU player which can be attacked. The NPC aims for heads and aims ahead in case a target is moving. When a BLU player is killed by a headshot from this entity, the kill feed will display an environmental headshot death icon. In the case of a bodyshot, a regular environmental death will be shown. Despite first appearances, this NPC is teamless, and can take ''and'' give damage to RED ''or'' BLU players. A similar teamless state has been seen with poor coding.
If at least one of those entities exists, the archer will shoot any BLU player which can be attacked. The NPC aims for heads and aims ahead in case a target is moving. When a BLU player is killed by a headshot from this entity, the kill feed will display an environmental headshot death icon. In the case of a bodyshot, a regular environmental death will be shown. Despite first appearances, this NPC is teamless, and can take ''and'' give damage to RED ''or'' BLU players. A similar teamless state has been seen with poor coding.
{{bug|The entity does not compensate for gravity when shooting.}}
{{bug|hidetested=1|The entity does not compensate for gravity when shooting.}}
{{bug|When spawned using the {{ent|ent_create|bot_npc_archer}} command, this entity will try to go to the origin of the map, if a [[NAV]] file is present. This is because the command causes the game to spawn the entity to the origin of the map, and then teleports it to where the player is looking (if possible).}}
{{bug|hidetested=1|When spawned using the {{ent|ent_create|bot_npc_archer}} command, this entity will try to go to the origin of the map, if a [[NAV]] file is present. This is because the command causes the game to spawn the entity to the origin of the map, and then teleports it to where the player is looking (if possible).}}


== Dedicated console variables ==
== Dedicated console variables ==
Line 23: Line 23:
{{varcom|tf_bot_npc_archer_speed|100|arbitrary [[integer]]|Unused.}}
{{varcom|tf_bot_npc_archer_speed|100|arbitrary [[integer]]|Unused.}}
{{varcom|end}}
{{varcom|end}}
== Keyvalues ==
{{KV BaseAnimating}}
{{KV BaseEntity}}
== Inputs ==
{{I BaseAnimating}}
{{I BaseEntity}}
== Outputs ==
{{O BaseAnimating}}
{{O BaseEntity}}


[[Category:NextBot Entities]]
[[Category:NextBot Entities]]

Latest revision as of 07:16, 20 May 2025

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

bot_npc_archer is a model entity available in Team Fortress 2 Team Fortress 2.

C++ Class hierarchy
CBotNPCArcher
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Entity description

This is a NextBot using the models\player\sniper.mdl model which wields a Huntsman. It will go into humiliation pose unless one of the following entities is present on the map:

If at least one of those entities exists, the archer will shoot any BLU player which can be attacked. The NPC aims for heads and aims ahead in case a target is moving. When a BLU player is killed by a headshot from this entity, the kill feed will display an environmental headshot death icon. In the case of a bodyshot, a regular environmental death will be shown. Despite first appearances, this NPC is teamless, and can take and give damage to RED or BLU players. A similar teamless state has been seen with poor coding.

Icon-Bug.pngBug:The entity does not compensate for gravity when shooting.
Icon-Bug.pngBug:When spawned using the ent_create bot_npc_archer command, this entity will try to go to the origin of the map, if a NAV file is present. This is because the command causes the game to spawn the entity to the origin of the map, and then teleports it to where the player is looking (if possible).

Dedicated console variables

Cvar/Command Parameters or default value Descriptor Effect
tf_bot_npc_archer_arrow_damage 75 arbitrary float Determines the arrow damage of NPC archer arrows.
tf_bot_npc_archer_health 100 arbitrary integer Determines the health of NPC archer bots.
tf_bot_npc_archer_shoot_interval 2 arbitrary float Determines the interval at which NPC archer bots fire.
tf_bot_npc_archer_speed 100 arbitrary integer Unused.