Half-Life 2 (Xbox): Difference between revisions

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{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}}
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[[File:HL2XboxCover.jpg|300px|right]]
[[File:HL2XboxCover.jpg|300px|right]]
{{hl2}}{{xbox}} '''[[Half-Life 2]]''' was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
{{hl2|4}} was ported to {{xbox|3.1|nt=1}} by Valve in Nov 15, 2005. The engine and its maps have been modified to meet the console's hardware specs. Despite this, the game can sometimes struggle to run properly on the console with the framerate occasionally dropping to below 20s. Most of the CPU & memory optimization from the Xbox version are later ported to PC in [https://web.archive.org/web/20080918082722/http://store.steampowered.com/news/447/ September 2005].
==Key Differences between Xbox and PC==
 
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
==Key differences between Xbox and PC==
* Locked at 640x480 render resolution and a framerate of 30 FPS.
* Runs on a unique branch of {{src}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support ({{w|Anamorphic widescreen}}) and a framerate of 30 FPS.
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.
* Many maps have been modified and split in order to improve performance.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Unique save file structure
* Unique save file structure
* Has proprietary texture and scene formats


== See also ==
==See also==
 
* [[Half-Life 2]]
* [[Half-Life 2]]
* [[User:Mine/OGX_HL2_Modding_Guide|Original Xbox Half-Life 2 Modding Guide]]
* [[The Orange Box (Console)|Xbox 360 version of Half-Life 2 (as part of The Orange Box)]]
 
* [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]]
[[Category:Valve Games]][[Category:Console Games]]
[[Category:Valve Games]]
[[Category:Half-Life 2]]
[[Category:Xbox games]]<!-- allowed as exception -->
[[Category:Console Games]]
{{SourceBranchCategory|src04}}
{{half life games|hidecancelled=true|hide3rdparty=true}}

Latest revision as of 07:10, 10 May 2025

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HL2XboxCover.jpg

Half-Life 2 Half-Life 2 was ported to Xbox by Valve in Nov 15, 2005. The engine and its maps have been modified to meet the console's hardware specs. Despite this, the game can sometimes struggle to run properly on the console with the framerate occasionally dropping to below 20s. Most of the CPU & memory optimization from the Xbox version are later ported to PC in September 2005.

Key differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
  • Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (Wikipedia icon Anamorphic widescreen) and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
  • Many maps have been modified and split in order to improve performance.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure
  • Has proprietary texture and scene formats

See also