Func footstep control: Difference between revisions
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Tip:Can be used to change ladder sound.
Bug:Non-functional in
. [todo tested in ?]
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Grande1900 (talk | contribs) No edit summary |
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{{ | {{CD|CFootstepControl|file1=cs_player_shared.cpp}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|brush entity|game1=Counter-Strike: Global Offensive|name=func_footstep_control|game=Counter-Strike: Source}} | |||
{{ | == Entity description == | ||
Changes the targeted surface property inside of the brushes volume. | |||
{{tip|Can be used to change ladder sound.}} | |||
{{bug|Non-functional in {{csgo}}.}} | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{ | {{KV|Source|intn=Source|string|Surface property to change.}} | ||
{{KV|Destination|intn=Destination|string|New surface property.}} | |||
{{KV BaseTrigger}} | |||
== | == Flags == | ||
{{ | {{Fl BaseTrigger}} | ||
{{ | |||
== Inputs == | |||
{{I BaseTrigger}} | |||
== Outputs == | |||
{{O BaseTrigger}} | |||
{{sensor brush}} | |||
== See also == | |||
[[Material_surface_properties|Material Surface Properties]] | |||
== FGD Code == | |||
<syntaxhighlight lang=js> | |||
@SolidClass base(trigger) = func_footstep_control : "Changes the targeted surface property inside of the brushes volume." | |||
[ | |||
Source(string) : "Surface property to change" | |||
Destination(string) : "New surface property" | |||
] | |||
</syntaxhighlight> | |||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Latest revision as of 17:22, 27 July 2025
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CFootstepControl |
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func_footstep_control
is a brush entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity description
Changes the targeted surface property inside of the brushes volume.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Source (Source) <string>
- Surface property to change.
- Destination (Destination) <string>
- New surface property.
|
Flags
|
Inputs
|
Outputs
|
See also
FGD Code
@SolidClass base(trigger) = func_footstep_control : "Changes the targeted surface property inside of the brushes volume."
[
Source(string) : "Surface property to change"
Destination(string) : "New surface property"
]