This article's documentation is for Source 2. Click here for more information.

Workshop Manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Protected "Dota 2 Workshop Tools/Workshop Manager" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
No edit summary
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The WorkshopManager allows you to create, update, and manage your Custom Game workshop items.
{{LanguageBar}}
{{Source 2 topicon}}
 
{{stub}}
 
[[File:Workshop_manager_overview.png|384px|thumb|right|Workshop Manager]]
 
{{todo|Document the differences between source 2 games workshop managers}}
 
The {{workshopManager|4}} allows you to create, update, and manage your Custom Game workshop items.
 
[[File:Workshop manager toolicon.png|thumb|300px|left|caption|You can access it from the Workshop Manager icon in the AssetBrowser toolbar]]
[[File:Workshop manager toolicon.png|thumb|300px|left|caption|You can access it from the Workshop Manager icon in the AssetBrowser toolbar]]
{{clr}}
{{clr}}


==Workshop Manager==
== Workshop Manager ==
This will bring up the workshop manager, which will populate your list of published addons when it starts.
This will bring up the workshop manager, which will populate your list of published addons when it starts.
[[File:Workshop manager full ui.png|400px|thumb|left|caption|Initial Workshop Manager Window UI]]
[[File:Workshop manager full ui.png|400px|thumb|left|caption|Initial Workshop Manager Window UI]]
{{clr}}
{{clr}}


==Creating or Updating an addon==
== Creating or Updating an addon ==
The first two icons in the Workshop Manager allow you to create a new addon or edit an existing addon respectively.
The first two icons in the Workshop Manager allow you to create a new addon or edit an existing addon respectively.
When updating an addon, having multiple .vmap or .los files (aside form the most recent versions) in your addon's folder under either the game or content directories can cause issues and increase publish file size.
[[File:Workshop manager toolbar.png|thumb|300px|left|caption|Add and Edit addon buttons]]
[[File:Workshop manager toolbar.png|thumb|300px|left|caption|Add and Edit addon buttons]]
{{clr}}
{{clr}}


==Publishing an addon==
== Publishing an addon ==
Creating or editing an addon will bring up the addon publishing dialog. When editing an existing addon, the fields will be filled in for you.
Creating or editing an addon will bring up the addon publishing dialog. When editing an existing addon, the fields will be filled in for you.
[[File:Workshop manager publish dialog.png|thumb|1024px|left|caption|Publish addon dialog]]


[[File:Workshop manager publish dialog.png|800px]]


{{shortpagetitle}}
{{sdktools/source2}}
[[Category:Dota 2 Workshop Tools]]

Latest revision as of 12:29, 4 September 2025

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Workshop Manager
Todo: Document the differences between source 2 games workshop managers

The Workshop Manager Workshop Manager allows you to create, update, and manage your Custom Game workshop items.

You can access it from the Workshop Manager icon in the AssetBrowser toolbar

Workshop Manager

This will bring up the workshop manager, which will populate your list of published addons when it starts.

Initial Workshop Manager Window UI

Creating or Updating an addon

The first two icons in the Workshop Manager allow you to create a new addon or edit an existing addon respectively.

When updating an addon, having multiple .vmap or .los files (aside form the most recent versions) in your addon's folder under either the game or content directories can cause issues and increase publish file size.

Add and Edit addon buttons

Publishing an addon

Creating or editing an addon will bring up the addon publishing dialog. When editing an existing addon, the fields will be filled in for you.

Workshop manager publish dialog.png