Weapon stunstick: Difference between revisions

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[[Image:w_stunbaton.PNG|thumb|65px|right]]
<!-- When this page is updated to {{LanguageBarsp}} or {{LanguageBaruage subpage}} instead of {{LanguageBar}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{LanguageBar}}[[File:w_stunbaton.PNG|thumb|65px|right]]
{{hl2 point|weapon_stunstick}}
{{CD|CWeaponStunStick|base=CBaseHLBludgeonWeapon|file1=1}}
== Entity description ==
{{this is a|model entity|name=weapon_stunstick|game=Half-Life 2 series}}
A [[Combine]] stunstick. When picked up in singleplayer, it supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). Combine players spawn with a stunstick in [[Half-Life 2 Deathmatch]] much like how resistance players spawn with a [[weapon_crowbar|crowbar]], but both teams can use the other weapon if picked up.
==Entity description==
A [[Combine]] beating stick with a zappy end. When picked up in singleplayer, it supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). Combine players spawn with a stunstick in [[Half-Life 2 Deathmatch]] whereas Resistance players spawn with a [[weapon_crowbar|crowbar]], but both teams can use the other weapon if picked up. It can be used in the ''[[Entropy : Zero]]'' series as a melee weapon, and has a right-click charge attack.


Before it is picked up, the stunstick also follows all physics rules as if it were a [[prop_physics]].
Before it is picked up, the stunstick also follows all physics rules as if it were a [[prop_physics]].
{{note|The amount of suit power granted in HL2 is equal to [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/hl2_player.cpp#L2630 <code>sk_battery <int> / 2]</code>}}
Setting the <code>stunstick_pickupable</code> [[ConVar]] to 1 will replace this entity with an [[weapon_stunstick_player|equippable version]] when touched by the player.


{{BasicWeapon}}
{{BasicWeapon}}
==See also==
* {{ent|weapon_stunstick_player}}


[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Weapons|S]]
[[Category:Half-Life 2 Weapons|S]]

Latest revision as of 17:43, 18 July 2025

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W stunbaton.PNG
C++ Class hierarchy
CWeaponStunStick
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_stunstick.cpp

weapon_stunstick is a model entity available in Half-Life 2 series Half-Life 2 series.

Entity description

A Combine beating stick with a zappy end. When picked up in singleplayer, it supplies power to the HEV suit (much like a battery). Combine players spawn with a stunstick in Half-Life 2 Deathmatch whereas Resistance players spawn with a crowbar, but both teams can use the other weapon if picked up. It can be used in the Entropy : Zero series as a melee weapon, and has a right-click charge attack.

Before it is picked up, the stunstick also follows all physics rules as if it were a prop_physics.

Note.pngNote:The amount of suit power granted in HL2 is equal to sk_battery <int> / 2

Setting the stunstick_pickupable ConVar to 1 will replace this entity with an equippable version when touched by the player.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also