Weapon stunstick: Difference between revisions
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Note:The amount of suit power granted in HL2 is equal to
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[[ | <!-- When this page is updated to {{LanguageBarsp}} or {{LanguageBaruage subpage}} instead of {{LanguageBar}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{LanguageBar}}[[File:w_stunbaton.PNG|thumb|65px|right]] | ||
{{ | {{CD|CWeaponStunStick|base=CBaseHLBludgeonWeapon|file1=1}} | ||
== Entity description == | {{this is a|model entity|name=weapon_stunstick|game=Half-Life 2 series}} | ||
A [[Combine]] | ==Entity description== | ||
A [[Combine]] beating stick with a zappy end. When picked up in singleplayer, it supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). Combine players spawn with a stunstick in [[Half-Life 2 Deathmatch]] whereas Resistance players spawn with a [[weapon_crowbar|crowbar]], but both teams can use the other weapon if picked up. It can be used in the ''[[Entropy : Zero]]'' series as a melee weapon, and has a right-click charge attack. | |||
Before it is picked up, the stunstick also follows all physics rules as if it were a [[prop_physics]]. | Before it is picked up, the stunstick also follows all physics rules as if it were a [[prop_physics]]. | ||
{{note|The amount of suit power granted in HL2 is equal to [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/hl2_player.cpp#L2630 <code>sk_battery <int> / 2]</code>}} | |||
Setting the <code>stunstick_pickupable</code> [[ConVar]] to 1 will replace this entity with an [[weapon_stunstick_player|equippable version]] when touched by the player. | |||
{{BasicWeapon}} | {{BasicWeapon}} | ||
==See also== | |||
* {{ent|weapon_stunstick_player}} | |||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] | ||
[[Category:Half-Life 2 Weapons|S]] | [[Category:Half-Life 2 Weapons|S]] |
Latest revision as of 17:43, 18 July 2025


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CWeaponStunStick |
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weapon_stunstick
is a model entity available in Half-Life 2 series.
Entity description
A Combine beating stick with a zappy end. When picked up in singleplayer, it supplies power to the HEV suit (much like a battery). Combine players spawn with a stunstick in Half-Life 2 Deathmatch whereas Resistance players spawn with a crowbar, but both teams can use the other weapon if picked up. It can be used in the Entropy : Zero series as a melee weapon, and has a right-click charge attack.
Before it is picked up, the stunstick also follows all physics rules as if it were a prop_physics.

sk_battery <int> / 2
Setting the stunstick_pickupable
ConVar to 1 will replace this entity with an equippable version when touched by the player.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.