Category:De/UTIL: Difference between revisions

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{{lang|Category:UTIL|title=Kategorie: UTIL}}
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{{category header|background-color=#E0E0E0|border-color=lightgray}}
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== UTIL(ities) ==
==UTIL(ities)==
Die Source Engine liefert eine Vielzahl eingebauter Werkzeuge, "UTIL_"-Funktionen. Diese reichen von Dingen wie dem sichern Entfernen von Objekten bis hin zu TraceLines und dem Precaching von Assets.
Die Source Engine liefert eine Vielzahl eingebauter Werkzeuge, "UTIL_"-Funktionen. Diese reichen von Dingen wie dem sichern Entfernen von Objekten bis hin zu TraceLines und dem Precaching von Assets.


== Spuren (Traces) ==
==Spuren (Traces)==
* [[UTIL_TraceLine:de]]
* {{L|UTIL_TraceLine}}
* [[UTIL_TraceEntity:de]]
* {{L|UTIL_TraceEntity}}
* [[UTIL_TraceLineFilterEntity:de]]
* {{L|UTIL_TraceLineFilterEntity}}
* [[UTIL_TraceHull:de]]
* {{L|UTIL_TraceHull}}
* [[UTIL_TraceModel:de]]
* {{L|UTIL_TraceModel}}
* [[UTIL_SetTrace:de]]
* {{L|UTIL_SetTrace}}
* [[UTIL_ClearTrace:de]]
* {{L|UTIL_ClearTrace}}
* [[UTIL_ClipTraceToPlayers:de]]
* {{L|UTIL_ClipTraceToPlayers}}
* [[UTIL_TraceRay:de]]
* {{L|UTIL_TraceRay}}


== Entities im Raum finden ==
==Entities im Raum finden==
* [[UTIL_EntitiesInBox:de]]
* {{L|UTIL_EntitiesInBox}}
* [[UTIL_EntitiesAlongRay:de]]
* {{L|UTIL_EntitiesAlongRay}}
* [[UTIL_EntitiesInSphere:de]]
* {{L|UTIL_EntitiesInSphere}}
* [[UTIL_EntitiesInPVS:de]]
* {{L|UTIL_EntitiesInPVS}}
* [[UTIL_FindClientInPVS:de]]
* {{L|UTIL_FindClientInPVS}}
* [[UTIL_FindClientInVisibilityPVS:de]]
* {{L|UTIL_FindClientInVisibilityPVS}}


==Eigenschaften zuweisen==
* {{L|UTIL_SetSize}}
* {{L|UTIL_SetModel}}
* {{L|UTIL_SetOrigin}}
* {{L|UTIL_SetClientVisibilityPVS}}


== Eigenschaften zuweisen ==
==Anderes==
* [[UTIL_SetSize:de]]
* [[UTIL_SetModel:de]]
* [[UTIL_SetOrigin:de]]
* [[UTIL_SetClientVisibilityPVS:de]]
 
== Anderes ==
{{todo:de|Nachfolgende Kategorisieren (siehe englische Originalseite)}}
{{todo:de|Nachfolgende Kategorisieren (siehe englische Originalseite)}}
* [[UTIL_GetSimulationInterval:de]]
* {{L|UTIL_GetSimulationInterval}}
* [[UTIL_DropToFloor:de]]
* {{L|UTIL_DropToFloor}}
* [[UTIL_CheckBottom:de]]
* {{L|UTIL_CheckBottom}}
* [[UTIL_Remove:de]]
* {{L|UTIL_Remove}}
* [[UTIL_RemoveImmediate:de]]
* {{L|UTIL_RemoveImmediate}}
* [[UTIL_EnableRemoveImmediate:de]]
* {{L|UTIL_EnableRemoveImmediate}}
* [[UTIL_DisableRemoveImmediate:de]]
* {{L|UTIL_DisableRemoveImmediate}}
* [[UTIL_EntityByIndex:de]]
* {{L|UTIL_EntityByIndex}}
* [[UTIL_SayTextFilter:de]]
* {{L|UTIL_SayTextFilter}}
* [[UTIL_SayText2Filter:de]]
* {{L|UTIL_SayText2Filter}}
* [[UTIL_SayText:de]]
* {{L|UTIL_SayText}}
* [[UTIL_SayTextAll:de]]
* {{L|UTIL_SayTextAll}}
* [[UTIL_ShowMessage:de]]
* {{L|UTIL_ShowMessage}}
* [[UTIL_ShowMessageAll:de]]
* {{L|UTIL_ShowMessageAll}}
* [[UTIL_SnapDirectionToAxis:de]]
* {{L|UTIL_SnapDirectionToAxis}}
* [[UTIL_VarArgs:de]]
* {{L|UTIL_VarArgs}}
* [[UTIL_IsMasterTriggered:de]]
* {{L|UTIL_IsMasterTriggered}}
* [[UTIL_TeamsMatch:de]]
* {{L|UTIL_TeamsMatch}}
* [[UTIL_ClipPunchAngleOffset:de]]
* {{L|UTIL_ClipPunchAngleOffset}}
* [[UTIL_WaterLevel:de]]
* {{L|UTIL_WaterLevel}}
* [[UTIL_FindWaterSurface:de]]
* {{L|UTIL_FindWaterSurface}}
* [[UTIL_IsValidEntity:de]]
* {{L|UTIL_IsValidEntity}}
* [[UTIL_LogPrintf:de]]
* {{L|UTIL_LogPrintf}}
* [[UTIL_DotPoints:de]]
* {{L|UTIL_DotPoints}}
* [[UTIL_StripToken:de]]
* {{L|UTIL_StripToken}}
* [[UTIL_ScaleForGravity:de]]
* {{L|UTIL_ScaleForGravity}}
* [[UTIL_EntityInSolid:de]]
* {{L|UTIL_EntityInSolid}}
* [[UTIL_ValidateSoundName:de]]
* {{L|UTIL_ValidateSoundName}}
* [[UTIL_PredictedPosition:de]]
* {{L|UTIL_PredictedPosition}}
* [[UTIL_PointAtEntity:de]]
* {{L|UTIL_PointAtEntity}}
* [[UTIL_PointAtNamedEntity:de]]
* {{L|UTIL_PointAtNamedEntity}}
* [[UTIL_TransferPoseParameters:de]]
* {{L|UTIL_TransferPoseParameters}}
* [[UTIL_PointOnLineNearestPoint:de]]
* {{L|UTIL_PointOnLineNearestPoint}}
* [[WorldToLocalRotation:de]]
* {{L|WorldToLocalRotation}}
* [[UTIL_LoadFileForMe:de]]
* {{L|UTIL_LoadFileForMe}}
* [[UTIL_FreeFile:de]]
* {{L|UTIL_FreeFile}}
* [[UTIL_IsFacingWithinTolerance:de]]
* {{L|UTIL_IsFacingWithinTolerance}}
* [[UTIL_LoadAndSpawnEntitiesFromScript:de]]
* {{L|UTIL_LoadAndSpawnEntitiesFromScript}}
* [[UTIL_ParentToWorldSpace:de]]
* {{L|UTIL_ParentToWorldSpace}}
* [[UTIL_WorldToParentSpace:de]]
* {{L|UTIL_WorldToParentSpace}}
* [[UTIL_BoundToWorldSize:de]]
* {{L|UTIL_BoundToWorldSize}}
* [[UTIL_DistApprox:de]]
* {{L|UTIL_DistApprox}}
* [[UTIL_DistApprox2D:de]]
* {{L|UTIL_DistApprox2D}}
* [[UTIL_EntityHasMatchingRootParent:de]]
* {{L|UTIL_EntityHasMatchingRootParent}}
* [[UTIL_GetAchievementEventMask:de]]
* {{L|UTIL_GetAchievementEventMask}}
* [[UTIL_AddDebugLine:de]]
* {{L|UTIL_AddDebugLine}}
* [[UTIL_ComputeAABBForBounds:de]]
* {{L|UTIL_ComputeAABBForBounds}}
* [[UTIL_ComputeEntityFade:de]]
* {{L|UTIL_ComputeEntityFade}}
* [[UTIL_ComputerStringWidth:de]]
* {{L|UTIL_ComputerStringWidth}}
* [[UTIL_DecodeICE:de]]
* {{L|UTIL_DecodeICE}}
* [[UTIL_DrawOverlayLines:de]]
* {{L|UTIL_DrawOverlayLines}}
* [[UTIL_EmitAmbientSound:de]]
* {{L|UTIL_EmitAmbientSound}}
* [[UTIL_EmitSoundSuit:de]]
* {{L|UTIL_EmitSoundSuit}}
* [[UTIL_EmitGroupnameSuit:de]]
* {{L|UTIL_EmitGroupnameSuit}}
* [[UTIL_EmitSoundSuit:de]]
* {{L|UTIL_EmitSoundSuit}}
* [[UTIL_FunctionFromName:de]]
* {{L|UTIL_FunctionFromName}}
* [[UTIL_FunctionToName:de]]
* {{L|UTIL_FunctionToName}}
* [[UTIL_GetMapKeyCount:de]]
* {{L|UTIL_GetMapKeyCount}}
* [[UTIL_GetMapLoadCountFileName:de]]
* {{L|UTIL_GetMapLoadCountFileName}}
* [[UTIL_GetModDir:de]]
* {{L|UTIL_GetModDir}}
* [[UTIL_GetNormalizedColorTintAndLuminosity:de]]
* {{L|UTIL_GetNormalizedColorTintAndLuminosity}}
* [[UTIL_IncrementMapKey:de]]
* {{L|UTIL_IncrementMapKey}}
* [[UTIL_LoadActivityRemapFile:de]]
* {{L|UTIL_LoadActivityRemapFile}}
* [[UTIL_PointContents:de]]
* {{L|UTIL_PointContents}}
* [[UTIL_RemoveHeirarchy:de]]
* {{L|UTIL_RemoveHeirarchy}}
* [[UTIL_ReplaceKeyBindings:de]]
* {{L|UTIL_ReplaceKeyBindings}}
* [[UTIL_RestartAmbientSounds:de]]
* {{L|UTIL_RestartAmbientSounds}}
* [[UTIL_TranslateSoundName:de]]
* {{L|UTIL_TranslateSoundName}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Precaching ==  
==Precaching==  
* [[UTIL_PrecacheDecal:de]]
* {{L|UTIL_PrecacheDecal}}
* [[UTIL_PrecacheOther:de]]
* {{L|UTIL_PrecacheOther}}
* [[PrecacheModel:de]]
* {{L|PrecacheModel}}
* [[PrecacheMaterial:de]]
* {{L|PrecacheMaterial}}
* [[PrecacheScriptSound:de]]
* {{L|PrecacheScriptSound}}
* [[PrecacheGibsForModel:de]]
* {{L|PrecacheGibsForModel}}
* [[PrecacheFileWeaponInfoDatabase:de]]
* {{L|PrecacheFileWeaponInfoDatabase}}
* [[PrecacheInstancedScene:de]]
* {{L|PrecacheInstancedScene}}
* [[PrecacheParticleSystem:de]]
* {{L|PrecacheParticleSystem}}
* [[PrecachePhysicsSoundByStringIndex:de]]
* {{L|PrecachePhysicsSoundByStringIndex}}
* [[PrecachePhysicsSounds:de]]
* {{L|PrecachePhysicsSounds}}
* [[PrecachePointTemplates:de]]
* {{L|PrecachePointTemplates}}
* [[PrecacheStandardParticleSystem:de]]
* {{L|PrecacheStandardParticleSystem}}
* [[PrecacheVGuiScreen:de]]
* {{L|PrecacheVGuiScreen}}
* [[PrecacheVGuiScreenOverlayMaterial:de]]
* {{L|PrecacheVGuiScreenOverlayMaterial}}
* [[UTIL_PrecacheOtherGrenade:de]]
* {{L|UTIL_PrecacheOtherGrenade}}


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}


== Spieler ==
==Spieler==
* [[UTIL_PlayerByIndex:de]]
* {{L|UTIL_PlayerByIndex}}
* [[UTIL_PlayerByName:de]]
* {{L|UTIL_PlayerByName}}
* [[UTIL_PlayerByUserId:de]]
* {{L|UTIL_PlayerByUserId}}
* [[UTIL_GetLocalPlayer:de]]
* {{L|UTIL_GetLocalPlayer}}
* [[UTIL_GetListenServerHost:de]]
* {{L|UTIL_GetListenServerHost}}
* [[UTIL_IsCommandIssuedByServerAdmin:de]]
* {{L|UTIL_IsCommandIssuedByServerAdmin}}
* [[UTIL_GetPlayerConnectionInfo:de]]
* {{L|UTIL_GetPlayerConnectionInfo}}
* [[UTIL_GetLocalPlayerOrListenServerHost:de]]
* {{L|UTIL_GetLocalPlayerOrListenServerHost}}
* [[UTIL_ItemCanBeTouchedByPlayer:de]]
* {{L|UTIL_ItemCanBeTouchedByPlayer}}
* [[UTIL_ClientPrintFilter:de]]
* {{L|UTIL_ClientPrintFilter}}
* [[UTIL_ClientPrintAll:de]]
* {{L|UTIL_ClientPrintAll}}
* [[UTIL_GetNewCheckClient:de]]
* {{L|UTIL_GetNewCheckClient}}
* [[UTIL_GetCommandClient:de]]
* {{L|UTIL_GetCommandClient}}
* [[UTIL_GetCommandClientIndex:de]]
* {{L|UTIL_GetCommandClientIndex}}
* [[UTIL_GetCurrentCheckClient:de]]
* {{L|UTIL_GetCurrentCheckClient}}
* [[UTIL_ClientPVSIsExpanded:de]]
* {{L|UTIL_ClientPVSIsExpanded}}


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{{category cell|background-color=white|border-color=white}}


== Blut ==
==Blut==
* [[UTIL_BloodDecalTrace:de]]
* {{L|UTIL_BloodDecalTrace}}
* [[UTIL_BloodDrips:de]]
* {{L|UTIL_BloodDrips}}
* [[UTIL_BloodImpact:de]]
* {{L|UTIL_BloodImpact}}
* [[UTIL_BloodSpray:de]]
* {{L|UTIL_BloodSpray}}
* [[UTIL_BloodStream:de]]
* {{L|UTIL_BloodStream}}
* [[UTIL_ShouldShowBlood:de]]
* {{L|UTIL_ShouldShowBlood}}


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}


== Winkelberechnungen ==
==Winkelberechnungen==
* [[UTIL_Approach:de]]
* {{L|UTIL_Approach}}
* [[UTIL_ApproachAngle:de]]
* {{L|UTIL_ApproachAngle}}
* [[UTIL_AngleMod:de]]
* {{L|UTIL_AngleMod}}
* [[UTIL_AngleDiff:de]]
* {{L|UTIL_AngleDiff}}
* [[UTIL_AngleDistance:de]]
* {{L|UTIL_AngleDistance}}


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{{category cell|background-color=#FBF7EA|border-color=white}}
== Utility Effekte ==
* [[UTIL_ScreenShake:de]]
* [[UTIL_ScreenShakeObject:de]]
* [[UTIL_ViewPunch:de]]
* [[UTIL_ScreenFadeBuild:de]]
* [[UTIL_ScreenFadeWrite:de]]
* [[UTIL_ScreenFadeAll:de]]
* [[UTIL_ScreenFade:de]]
* [[UTIL_HudMessage:de]]
* [[UTIL_HudMessageAll:de]]
* [[UTIL_HudHintText:de]]
* [[UTIL_Smoke:de]]
* [[UTIL_ImpactTrace:de]]
* [[UTIL_PlayerDecalTrace:de]]
* [[UTIL_Bubbles:de]]
* [[UTIL_BubbleTrail:de]]
* [[UTIL_Beam:de]]
* [[UTIL_GetDebugColorForRelationship:de]]
* [[UTIL_MuzzleFlash:de]]
* [[UTIL_ParticleTracer:de]]
* [[UTIL_Tracer:de]]
* [[UTIL_IsLowViolence:de]]


== Pitch & Yaw ==  
==Utility Effekte==
* [[UTIL_VecToYaw:de]]
* {{L|UTIL_ScreenShake}}
* [[UTIL_VecToPitch:de]]
* {{L|UTIL_ScreenShakeObject}}
* [[UTIL_YawToVector:de]]
* {{L|UTIL_ViewPunch}}
* {{L|UTIL_ScreenFadeBuild}}
* {{L|UTIL_ScreenFadeWrite}}
* {{L|UTIL_ScreenFadeAll}}
* {{L|UTIL_ScreenFade}}
* {{L|UTIL_HudMessage}}
* {{L|UTIL_HudMessageAll}}
* {{L|UTIL_HudHintText}}
* {{L|UTIL_Smoke}}
* {{L|UTIL_ImpactTrace}}
* {{L|UTIL_PlayerDecalTrace}}
* {{L|UTIL_Bubbles}}
* {{L|UTIL_BubbleTrail}}
* {{L|UTIL_Beam}}
* {{L|UTIL_GetDebugColorForRelationship}}
* {{L|UTIL_MuzzleFlash}}
* {{L|UTIL_ParticleTracer}}
* {{L|UTIL_Tracer}}
* {{L|UTIL_IsLowViolence}}
 
==Pitch & Yaw==  
* {{L|UTIL_VecToYaw}}
* {{L|UTIL_VecToPitch}}
* {{L|UTIL_YawToVector}}


== Shared Random ==
==Shared Random==
* [[SharedRandomFloat:de]]
* {{L|SharedRandomFloat}}
* [[SharedRandomInt:de]]
* {{L|SharedRandomInt}}
* [[SharedRandomVector:de]]
* {{L|SharedRandomVector}}
* [[SharedRandomAngle:de]]
* {{L|SharedRandomAngle}}


== Stringumwandlung ==
==Stringumwandlung==
* [[UTIL_StringToColor32:de]]
* {{L|UTIL_StringToColor32}}
* [[UTIL_StringToFloatArray:de]]
* {{L|UTIL_StringToFloatArray}}
* [[UTIL_StringToIntArray:de]]
* {{L|UTIL_StringToIntArray}}
* [[UTIL_StringToVector:de]]
* {{L|UTIL_StringToVector}}
* [[UTIL_StringFieldToInt:de]]
* {{L|UTIL_StringFieldToInt}}
* [[UTIL_ColorStringToLinearFloatColor:de]]
* {{L|UTIL_ColorStringToLinearFloatColor}}
* [[UTIL_AxisStringToPointPoint:de]]
* {{L|UTIL_AxisStringToPointPoint}}
* [[UTIL_AxisStringToPointDir:de]]
* {{L|UTIL_AxisStringToPointDir}}
* [[UTIL_AxisStringToUnitDir:de]]
* {{L|UTIL_AxisStringToUnitDir}}


{{category end}}__NOTOC__
{{category end}}__NOTOC__
[[Category:Programming:de]]
{{ACategory|Programming}}
[[Category:Modding:de]]
{{ACategory|Modding}}

Latest revision as of 04:27, 22 August 2024

English (en)Deutsch (de)Português do Brasil (pt-br)Русский (ru)Translate (Translate)

UTIL(ities)

Die Source Engine liefert eine Vielzahl eingebauter Werkzeuge, "UTIL_"-Funktionen. Diese reichen von Dingen wie dem sichern Entfernen von Objekten bis hin zu TraceLines und dem Precaching von Assets.

Spuren (Traces)

Entities im Raum finden

Eigenschaften zuweisen

Anderes

Zu erledigen: Nachfolgende Kategorisieren (siehe englische Originalseite)

Precaching

Spieler

Blut

Winkelberechnungen

Utility Effekte

Pitch & Yaw

Shared Random

Stringumwandlung

Pages in category "De/UTIL"

The following 2 pages are in this category, out of 2 total.