Prop sphere: Difference between revisions
		
		
		
		
		
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 Tip:The only spherical model in Half-Life 2 is
Tip:The only spherical model in Half-Life 2 is 
 Confirm:Not all prop_physics KVs are applicable to this entity. Changing modelscale for example seems to produce effects with the physics.
 Confirm:Not all prop_physics KVs are applicable to this entity. Changing modelscale for example seems to produce effects with the physics.
 Bug:The collision mesh will not be visible with the vcollide_wireframe 1 command.  [todo tested in ?]
Bug:The collision mesh will not be visible with the vcollide_wireframe 1 command.  [todo tested in ?]
		
	
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| {{Ent not in fgd| | {{LanguageBar}} | ||
| {{Ent not in fgd}} | |||
| {{CD|CPhysSphere|file1=props.cpp}} | |||
| {{this is a|model entity|name=prop_sphere|engine=Source}} | |||
| It is essentially a [[prop_physics]] with a perfectly spherical [[VPhysics]] collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical [[collision mesh]]! | |||
| {{ | {{tip|The only spherical model in Half-Life 2 is <code>models\combine_helicopter\helicopter_bomb01.mdl</code>.}} | ||
| {{confirm|Not all prop_physics KVs are applicable to this entity. Changing ''modelscale'' for example seems to produce effects with the physics.}} | |||
| {{bug|The collision mesh will not be visible with the ''[[vcollide_wireframe]] 1'' command.}} | |||
| == Keyvalues == | |||
| {{ | {{KV|Radius|intn=radius|float|The radius for the sphere.|only={{P2CE}}{{gmod}}}} | ||
| ==  | == FGD Code == | ||
| If you don't intend to make any changes to the entity's C++ code, use this: | If you don't intend to make any changes to the entity's C++ code, use this: | ||
| Line 17: | Line 23: | ||
| </source> | </source> | ||
| ==  | == See also == | ||
| * [[Extending_Prop_Sphere|Visit this snippet, on how you can improve the existing prop_sphere code.]] | |||
| * {{ent|prop_data}} | |||
| * [[Prop Types Overview]] | |||
| *  | ** {{ent|prop_physics}} | ||
| ** {{ent|prop_physics_multiplayer}} | |||
| ** {{ent|prop_physics_respawnable}} | |||
| ** {{ent|prop_physics_override}} | |||
| ** {{ent|prop_dynamic}} | |||
| ** {{ent|prop_static}} | |||
| ** {{ent|prop_ragdoll}} | |||
| { | |||
| {{ | |||
| {{ | |||
| {{ | |||
| {{ | |||
| {{ | |||
| {{ | |||
| [[Category:Free source code]] | [[Category:Free source code]] | ||
| [[Category:Physics]] | [[Category:Physics]] | ||
| [[Category:Custom FGDs]] | [[Category:Custom FGDs]] | ||
| [[Category:Prop entities|sphere]] | |||
Latest revision as of 02:24, 30 June 2025
|  Class hierarchy | 
|---|
| CPhysSphere | 
|  props.cpp | 
prop_sphere  is a   model entity  available in all  Source games.
It is essentially a prop_physics with a perfectly spherical VPhysics collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!
 Source games.
It is essentially a prop_physics with a perfectly spherical VPhysics collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!
 Tip:The only spherical model in Half-Life 2 is
Tip:The only spherical model in Half-Life 2 is models\combine_helicopter\helicopter_bomb01.mdl. Confirm:Not all prop_physics KVs are applicable to this entity. Changing modelscale for example seems to produce effects with the physics.
 Confirm:Not all prop_physics KVs are applicable to this entity. Changing modelscale for example seems to produce effects with the physics. Bug:The collision mesh will not be visible with the vcollide_wireframe 1 command.  [todo tested in ?]
Bug:The collision mesh will not be visible with the vcollide_wireframe 1 command.  [todo tested in ?]Keyvalues
- Radius (radius)  <float> (only in   ) )
- The radius for the sphere.
FGD Code
If you don't intend to make any changes to the entity's C++ code, use this:
@PointClass base(BasePropPhysics, RenderFields) studioprop() = prop_sphere : "Creates a perfect sphere."
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