Team Fortress 2 - List of Entities

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base.fgd

See List of base entities

tf.fgd

bot

dispenser

filter

func

game

entity

halloween

hightower

info

item

mapobj

obj

passtime

point

prop

team

tf

training

trigger

wheel

Unimplemented FGD entities

Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.

cycler

env

func

info

logic

move

npc

prop

Undocumented map entities

Entities used in the official BSP map files that are undefined in the official FGD. These will most likely work in-game, but require custom FGD code for Hammer.

info

path

trigger

Dynamically spawned entities

Entities that are created by the game code dynamically as needed. Spawning them manually or placing them in maps may lead to strange behavior, such as no model being applied.

entity

Logic

Npcs

Pickups

Misc

Projectiles

Weapons

Wearable

vgui

Leftover entities

Various entities that the game engine claims to support but are leftovers from other source games. Some use assets that aren't included, some work just fine and some are completely broken.

ai

aiscripted

aitesthull

assault

cycler

dynamic

entity

entityflame

env

event

fish

funCBaseFlex

func

info

item

logic

monster

npc

path

player

point

populator

scene

scripted

simple

soundent

tf

prop

Undocumented engine entities

Entities dumped by the dumpentityfactories console command that don't exist in any official FGD or map. Some may be non-functional or buggy.

_

archer

base

beam

bot

commentary

filter

func

generic

gib

grenade

handle

info

item

light

momentary

multisource

phys

physics

point

prop

raggib

rope

spark

spotlight

spraycan

target

te

team

test

trigger

viewmodel

waterbullet

weapon

window

world