Env global

From Valve Developer Community

Table of contents

Entity Description

An entity to control a game-specific global states, it can be used to force the gravity gun to become the super gravity gun among other things.

For this entity to take effect from the map's start, the Set Initial State flag must be checked.

The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • initialstate
<choices> Initial State
Literal Value Description
0 Off
1 On
2 Dead
  • globalstate
<string> Global State to Set
Literal Value Description
"gordon_precriminal" Gordon pre-criminal
"antlion_allied" Antlions are player allies
"suit_no_sprint" Suit sprint function not yet enabled
"super_phys_gun" Super phys gun is enabled
"friendly_encounter" Friendly encounter sequence (lower weapons, etc.)
"gordon_invulnerable" Gordon is invulnerable
"no_seagulls_on_jeep" Don't spawn seagulls on the jeep
"ep2_alyx_injured" Episode 2: Alyx injured
"ep_alyx_darknessmode" Episodic: Alyx darkness mode

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TurnOn
Set state of global to ON.
  • TurnOff
Set state of global to OFF.
  • Toggle
Toggles state of global between ON and OFF.
  • Remove
Set state of global to DEAD.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator