game_text_tf
From Valve Developer Community
Contents |
Entity description
An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity). This entity is suitable for stand alone bsp maps, if they are not to be localized.\" characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you use detailed quotes (i.e. “ and ”).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- message
- <string> Message to display on screen. \n signifies a new line in the text.
- icon
- <string> Hud icon (from mod_textures.res) to display.
- display_to_team
- <choices> Audience
Literal Value Description 0 Everyone 2 Red Team Only 3 Blue Team Only
- background
- <choices> Background Panel Color
Literal Value Description 0 Grey 2 Red 3 Blue
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Display
- Display the message text for approximately one second.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

