Env entity dissolver
From Valve Developer Community
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Entity description
An entity dissolver.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- target
- <target_destination> Targetname of the entity you want to dissolve.
- magnitude
- <integer> How strongly to push away from the center.
- dissolvetype
- <choices> Dissolve Type
Literal Value Description 0 Energy 1 Heavy electrical 2 Light electrical 3 Core Effect
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Dissolve <target_destination>
- Dissolve target, if no target is passed it'll use the target specified in the target field.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
