Func regenerate
From Valve Developer Community
| Table of contents |
[edit]
Entity description
Designates a resupply area for a team.
[edit]
Availability
This brush-based entity is exclusive to Team Fortress 2.
[edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
- StartDisabled
- <boolean>
- associatedmodel
- <target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
[edit]
Flags
This entity doesn't have any flags.
[edit]
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetTeam
- <int> Changes the entity's team.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Toggle
- Toggle the enabled/disabled status of this entity.
[edit]
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
