Func regenerate

From Valve Developer Community

Table of contents

Entity description

Designates a resupply area for a team.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • StartDisabled
<boolean>
  • associatedmodel
<target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.

Flags

This entity doesn't have any flags.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetTeam
<int> Changes the entity's team.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle the enabled/disabled status of this entity.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator