func_regenerate

From Valve Developer Community

Jump to: navigation, search

Contents

Entity description

Designates a resupply area for a team.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • StartDisabled
<boolean>
  • associatedmodel
<target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.

Flags

This entity doesn't have any flags.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetTeam
<int> Changes the entity's team.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle the enabled/disabled status of this entity.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
Personal tools