func_regenerate
From Valve Developer Community
Contents |
Entity description
Designates a resupply area for a team.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
- StartDisabled
- <boolean>
- associatedmodel
- <target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Flags
This entity doesn't have any flags.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetTeam
- <int> Changes the entity's team.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
