Scripted target
From Valve Developer Community
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Entity Description
A point entity that targets an NPC for use in scripted sequences.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- target
- <target_destination> Next Target
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities mimic the movements of their Parent.
- StartDisabled
- <boolean>
- m_iszEntity
- <npcclass> NPC target.
- m_flRadius
- <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- MoveSpeed
- <float>
- PauseDuration
- <float>
- EffectDuration
- <float>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- AtTarget
- Fires when NPC reaches this target.
- !activator = NPC
- LeaveTarget
- Fires when NPC leaves this target.
- !activator = NPC
