Filter activator team
From Valve Developer Community
| Table of contents |
[edit]
Entity Description
A filter that filters by the team of the activator.
[edit]
Availability
This point-based entity is available in: HL2:DM, CS:S and DOD:S (Different versions. See discussion page.)
In code it is represented by class FilterTeam (http://doxygen.page.needed/class_filter_team.html), defined in filters.cpp (http://doxygen.page.needed/filters_8cpp-source.html).
[edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Negated
- <boolean> If set, the resulting filter will be negated.
- filterteam
- <choices> Filter Team Number.
Literal value DescriptionHL2:DMCS:SDoD:SH:S2 Combine Terrorist Allies IRIS 3 Rebels Counter-Terrorist Axis Hidden
[edit]
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TestActivator
- Test the activator against the filter and fires OnPass or OnFail output.
[edit]
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPass
- Fired in response to TestActivator input if the activator passes the filter.
- !activator = activator
- OnFail
- Fired in response to TestActivator input if the activator fails to pass the filter.
- !activator = activator
