Filter activator team

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Table of contents

Entity Description

A filter that filters by the team of the activator.

Availability

This point-based entity is available in: HL2:DM, CS:S and DOD:S (Different versions. See discussion page.) In code it is represented by class FilterTeam (http://doxygen.page.needed/class_filter_team.html), defined in filters.cpp (http://doxygen.page.needed/filters_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Negated
<boolean> If set, the resulting filter will be negated.
  • filterteam
<choices> Filter Team Number.
Literal value
Description
HL2:DM
CS:S
DoD:S
H:S
2 Combine Terrorist Allies IRIS
3 Rebels Counter-Terrorist Axis Hidden

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TestActivator
Test the activator against the filter and fires OnPass or OnFail output.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnPass
Fired in response to TestActivator input if the activator passes the filter.
!activator = activator
  • OnFail
Fired in response to TestActivator input if the activator fails to pass the filter.
!activator = activator