func_nav_blocker

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<Left 4 Dead> func_nav_blocker is a brush entity available in Left 4 Dead. It blocks NAV areas touching its volume, preventing NPCs from crossing them.

It will NOT block automatically: it must first be activated with the BlockNav input.

Keyvalues

Team to block <choices>
For obvious reasons, only AI infected/survivors are affected!
  • Everyone
  • Survivors
  • Infected

EnableDisable:

Start Disabled <bool>
Stay dormant until activated (probably with the Enable input).
Warning:Enabled/disabled state does not block or unblock NAV areas. Use BlockNav/UnblockNav

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

BlockNav <string>
Starts blocking nav areas. Takes an optional string argument of the team to block.
UnblockNav
Stops blocking nav areas.

EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Warning:Enabled/disabled state does not block or unblock NAV areas.

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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