func_nav_blocker
From Valve Developer Community
func_nav_blocker is a brush entity available in Left 4 Dead. It blocks NAV areas touching its volume, preventing NPCs from crossing them.
It will NOT block automatically: it must first be activated with the BlockNav input.
Keyvalues
- Team to block
<choices> - For obvious reasons, only AI infected/survivors are affected!
- Everyone
- Survivors
- Infected
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
BlockNav/UnblockNavTargetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
-
BlockNav <string> - Starts blocking nav areas. Takes an optional string argument of the team to block.
-
UnblockNav - Stops blocking nav areas.
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
