Game round win

From Valve Developer Community

Table of contents

Entity Description

Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • force_map_reset
<boolean> Force the map to reset during the force respawn after the round is over
  • switch_teams
<boolean> Switch the teams when the game is going to be reset.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetTeam
<integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
  • RoundWin
Tell the game rules the round is over.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnRoundWin
Sent when the entity tells the game rules the round is over.