game_round_win

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Contents

Entity Description

Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • force_map_reset
<boolean> Force the map to reset during the force respawn after the round is over
  • switch_teams
<boolean> Switch the teams when the game is going to be reset.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetTeam
<integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
  • RoundWin
Tell the game rules the round is over.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnRoundWin
Sent when the entity tells the game rules the round is over.
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