Game round win
From Valve Developer Community
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Entity Description
Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).
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Availability
This point entity is exclusive to Team Fortress 2.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
- force_map_reset
- <boolean> Force the map to reset during the force respawn after the round is over
- switch_teams
- <boolean> Switch the teams when the game is going to be reset.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetTeam
- <integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
- RoundWin
- Tell the game rules the round is over.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnRoundWin
- Sent when the entity tells the game rules the round is over.
