game_round_win
From Valve Developer Community
Contents |
Entity Description
Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
- force_map_reset
- <boolean> Force the map to reset during the force respawn after the round is over
- switch_teams
- <boolean> Switch the teams when the game is going to be reset.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetTeam
- <integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
- RoundWin
- Tell the game rules the round is over.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnRoundWin
- Sent when the entity tells the game rules the round is over.
