item_teamflag
From Valve Developer Community
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Entity description
Team Fortress 2 flag entity.
Availability
This point entity is exclusive to Team Fortress 2.
Keywords
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- GameType
- <choices> Type of game this flag will be used for.
Literal Value Description 0 CTF 1 Attack/Defend 2 Territory Control 3 Invade 4 King of the Hill
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
- Skin (not in fdg)
- <integer> Sets the skin of the entity. (0 = red, 1 = blue, 2 = gray)
- SetTeam
- <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blue)
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnReturn
- Sent when the flag is returned via timer.
- OnPickUp
- Sent when the flag is picked up.
- OnDrop
- Sent when the flag is dropped.
- OnCapture
- Sent when the flag is captured.
