item_teamflag

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Contents

A team flag, don't worry its supposed to look like that.

Entity description

Team Fortress 2 flag entity.

Availability

This point entity is exclusive to Team Fortress 2.

Keywords

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.
  • GameType
<choices> Type of game this flag will be used for.
Literal Value Description
0 CTF
1 Attack/Defend
2 Territory Control
3 Invade
4 King of the Hill
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • EnableDisable:

Start Disabled <bool>
Stay dormant until activated (probably with the Enable input).

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Skin (not in fdg)
<integer> Sets the skin of the entity. (0 = red, 1 = blue, 2 = gray)
  • SetTeam
<integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blue)

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnReturn
Sent when the flag is returned via timer.
  • OnPickUp
Sent when the flag is picked up.
  • OnDrop
Sent when the flag is dropped.
  • OnCapture
Sent when the flag is captured.

See also

Personal tools