Item teamflag
From Valve Developer Community
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Entity description
Team Fortress 2 flag entity.
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Availability
This point entity is exclusive to Team Fortress 2.
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Keywords
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- GameType
- <choices> Type of game this flag will be used for.
Literal Value Description 0 CTF 1 Attack/Defend 2 Territory Control 3 Invade 4 King of the Hill
- TeamNum
- <choices> The team this entity belongs to.
Literal Value Description 0 Any 2 RED 3 BLU
- StartDisabled
- <boolean>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Skin (not in fdg)
- <integer> Sets the skin of the entity. (1 = blue, 2 = red)
- SetTeam
- <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blu)
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnReturn
- Sent when the flag is returned via timer.
- OnPickup
- Sent when the flag is picked up.
- OnDrop
- Sent when the flag is dropped.
- OnCapture
- Sent when the flag is captured.
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