Item teamflag

From Valve Developer Community

Table of contents
A team flag, don't worry its supposed to look like that.
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A team flag, don't worry its supposed to look like that.

Entity description

Team Fortress 2 flag entity.

Availability

This point entity is exclusive to Team Fortress 2.

Keywords

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • GameType
<choices> Type of game this flag will be used for.
Literal Value Description
0 CTF
1 Attack/Defend
2 Territory Control
3 Invade
4 King of the Hill
  • TeamNum
<choices> The team this entity belongs to.
Literal Value Description
0 Any
2 RED
3 BLU
  • StartDisabled
<boolean>

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Skin (not in fdg)
<integer> Sets the skin of the entity. (1 = blue, 2 = red)
  • SetTeam
<integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blu)

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnReturn
Sent when the flag is returned via timer.
  • OnPickup
Sent when the flag is picked up.
  • OnDrop
Sent when the flag is dropped.
  • OnCapture
Sent when the flag is captured.

See also