Team control point
From Valve Developer Community
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Entity description
Designates the location of a control point.
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Availability
This point entity is exclusive to Team Fortress 2.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- StartDisabled
- <boolean>
- point_printname
- <string> Localized name to print on the HUD.
- point_group
- <integer> Used for grouping points together under a team_control_point_master (not using control point rounds).
- point_default_owner
- <integer> Default Owner of the control point. 0 = neutral, 2 = red, 3 = blu
- point_index
- <integer> Index of this point (must be unique).
- point_warn_on_cap
- <integer> Warn the team that owns the control point when the opposing team starts to capture it. 0 = no, 1 = yes.
- point_warn_sound
- <sound> Sound to be played when this point is being captured (if warn on capture is set).
- random_owner_on_restart
- <integer> Randomly set the owner of this point during a full restart of the map. The ratio of default owners among the points with this flag will be kept when selecting random owners. 0 = no, 1 = yes.
- team_timedpoints_2
- <integer> Time-based point value for RED.
- team_timedpoints_3
- <integer> Time-based point value for BLU.
- team_capsound_0
- <sound> Sound made when point resets.
- team_capsound_2
- <sound> Sound made when RED captures.
- team_capsound_3
- <sound> Sound made when BLU captures.
- team_model_0
- <model> Model when point reset.
- team_model_2
- <model> Model when RED owns the point.
- team_model_3
- <model> Model when BLU owns the point.
- team_bodygroup_0
- <integer> Reset model bodygroup.
- team_bodygroup_2
- <integer> RED model bodygroup.
- team_bodygroup_3
- <integer> BLU model bodygroup.
- team_icon_0
- <material> HUD icon material when no one owns the point.
- team_icon_2
- <material> HUD icon material when RED owns the point.
- team_icon_3
- <material> HUD icon material when BLU owns the point.
- team_overlay_0
- <material> HUD material that will overlay the icon when no one owns the point.
- team_overlay_2
- <material> HUD material that will overlay the icon when RED owns the point.
- team_overlay_3
- <material> HUD material that will overlay the icon when BLU owns the point.
- team_previouspoint_2_0
- <target_destination> The name of a previous capture point that RED must own to be able to capture this point. If empty, the team must own all points preceding this one.
- team_previouspoint_2_1
- <target_destination> The name of a second previous capture point that RED must own to be able to capture this point.
- team_previouspoint_2_2
- <target_destination> The name of a third previous capture point that RED must own to be able to capture this point.
- team_previouspoint_3_0
- <target_destination> The name of a previous capture point that BLU must own to be able to capture this point. If empty, the team must own all points preceding this one.
- team_previouspoint_3_1
- <target_destination> The name of a second previous capture point that BLU must own to be able to capture this point.
- team_previouspoint_3_2
- <target_destination> The name of a third previous capture point that BLU must own to be able to capture this point.
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Flags
- 1 : Hide control point on HUD
- 2 : Start with model hidden
- 4 : Disable shadow
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- SetOwner
- <integer> Sets the owner of the entity. (0 = none, 2 = red, 3 = blu)
- HideModel
- Hide the model of the capture point.
- ShowModel
- Shows the model of the capture point again.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnOwnerChangedToTeam1
- Sent when owner is changed to RED.
- OnOwnerChangedToTeam2
- Sent when owner is changed to BLU.
- OnCapTeam1
- Sent when RED capture this point.
- OnCapTeam2
- Sent when BLU capture this point.
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