Info no dynamic shadow
From Valve Developer Community
This point-based entity is available in all Source games.
[edit]
Entity Description
Use this entity to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
Note: This type of entity is only handled during vbsp compiling, and cannot be created or modified during runtime[edit]
Keyvalues
- sides
- <sidelist>
