info_no_dynamic_shadow

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This is a point entity available in all Source games.

Entity Description

Use this entity to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Note:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.

Keyvalues

  • sides
<sidelist>
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