Info no dynamic shadow

From Valve Developer Community

This point-based entity is available in all Source games.

Entity Description

Use this entity to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Image:note.png Note: This type of entity is only handled during vbsp compiling, and cannot be created or modified during runtime

Keyvalues

  • sides
<sidelist>