Game forcerespawn

From Valve Developer Community

Table of contents

Entity Description

Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.

Flags

This entity doesn't have any flags.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • ForceRespawn
Force players to respawn and remove buildings, grenades, etc., from the world..
  • ForceRespawnSwitchTeams
Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnForceRespawn
Sent when the entity respawns the players.