Func physbox multiplayer
From Valve Developer Community
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Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
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Availability
This brush-based entity is available in: all Source games. (!FGD except for CS:S)
In code it is represented by class CPhysBoxMultiplayer (http://doxygen.page.needed/class_c_phys_box_multiplayer.html), defined in props.cpp (http://doxygen.page.needed/props_8cpp-source.html).
