Func physbox multiplayer

From Valve Developer Community

Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.

Availability

This brush-based entity is available in: all Source games. (!FGD except for CS:S) In code it is represented by class CPhysBoxMultiplayer (http://doxygen.page.needed/class_c_phys_box_multiplayer.html), defined in props.cpp (http://doxygen.page.needed/props_8cpp-source.html).