point_camera
From Valve Developer Community
Contents |
Entity Description
The view of this camera entity can be output in realtime to a func_monitor's monitor surface, or alternately (using info_camera_link) to any named brush entity using the correct monitor texture. Note that only one point_camera can be active at any one time.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- FOV
- <float> Field of view in degrees. 90 is a good starting point for a decent view. Lower value is narrower and a larger value is a wider view.
- UseScreenAspectRatio
- <boolean>
- fogEnable
- <boolean>
- fogColor
- <color255> Fog Color
- fogStart
- <float> The near fog plane.
- fogEnd
- <float> The far fog/clipping plane.
Flags
- 1: Start Off
Inputs
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- ChangeFOV <string>
- Changes camera's FOV over time
- Format:
<Target FOV> <Time>
- SetOnAndTurnOthersOff
- Turn the camera on, and turn all other cameras off.
- SetOn
- Turn the camera on.
- SetOff
- Turn the camera off.
