User:Naomi2319/sandbox2
Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Features
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- Prop lightmaps
- Static props without bump maps can now use lightmaps.
- Per-texel color tint masking for models
$blendtintcoloroverbase
is ported from the Source 2013.- MultiBlend Textures
- 4-way texture blending, upgrading WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- ARM64 Windows, macOS, Linux support
- Xbox One, PlayStation 4, PlayStation 5 Support
- Of little use to modders, needless to say!
Availability
- Counter-Strike: Global Offensive
- Portal 2
- Alien Swarm
- Source Filmmaker
- Left 4 Dead 2
- Left 4 Dead
- Half-Life 2
- Half-Life 2: Deathmatch
- Half-Life 2: Lost Coast
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Half-Life: Source
- Half-Life Deathmatch: Source
- Portal
- Counter-Strike: Source
- Day of Defeat: Source
- Team Fortress 2