User:Naomi2319/sandbox2

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Icon-The Orange Box.png Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.

Features

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2 Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
Prop lightmaps
Static props without bump maps can now use lightmaps.
Per-texel color tint masking for models
$blendtintcoloroverbase is ported from the Source 2013 Source 2013.
MultiBlend Textures
4-way texture blending, upgrading WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
ARM64 Windows Windows, macOS macOS, Linux Linux support
Xbox One Xbox One, PlayStation 4 PlayStation 4, PlayStation 5 PlayStation 5 Support
Of little use to modders, needless to say!

Availability