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  • [[Category:En/To be translated]]
    83 bytes (10 words) - 12:12, 14 August 2024
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CParticleLight|file1=particle_light.cpp}} {{this is a|point entity|name=env_particlelight}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does
    934 bytes (149 words) - 11:39, 2 November 2025
  • ...is a|brush entity|name=trigger_asw_door_area|game=Alien Swarm}} It is used to detect marines and aliens near doors. ...y into position. Make sure this func_door is set to open very quickly, and to not close again.}}
    2 KB (349 words) - 06:14, 20 May 2025
  • ...c to the current weapon. For instance, {{code|ACT_MP_STAND_IDLE}} might be translated into {{code|ACT_DOD_STAND_AIM_RIFLE}} by the Rifle weapon. ...oesn't have an {{mono|ActTable}}, or has an incomplete one, you are likely to find your player models losing all animations in some conditions.
    1 KB (178 words) - 09:02, 28 May 2025
  • {{Warning|Entering raw text will not allow the message to be translated between user languages.}}}}
    1 KB (81 words) - 16:36, 25 September 2024
  • ...can use a predefined colour or sample dynamically from the world, and can be omnidirectional or a spotlight. ; Clamp Minimum Light Value to Initial Color
    2 KB (297 words) - 06:15, 20 May 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_marine_knockback|game : How long after being activated before it can be activated again.
    1 KB (166 words) - 16:57, 17 May 2024
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_random_target|game=Al : How long after being activated before it can be activated again.
    1 KB (176 words) - 16:57, 17 May 2024
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_marine_position|game= : How long after being activated before it can be activated again.
    2 KB (236 words) - 16:57, 17 May 2024
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_button_area|game=Alie This Entity is used to define the settings for and control the visual effects on useable door pane
    2 KB (345 words) - 22:04, 20 April 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_chance|game=Alien Swa : How long after being activated before it can be activated again.
    1 KB (175 words) - 16:57, 17 May 2024
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info item position}}{{Translate}} ...item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes
    1 KB (167 words) - 06:55, 21 April 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_asw_supply_chatter|game=A : How long after being activated before it can be activated again.
    1 KB (167 words) - 16:57, 17 May 2024
  • ...dditional capabilities for mappers and modders. These changes mainly apply to human NPCs, including {{ent|npc_citizen}}, {{ent|npc_combine_s}}, {{ent|npc ...ions with zombies to all human NPCs except {{ent|npc_combine_s}}. They can be controlled using a new "Dynamic interactions enabled" keyvalue on NPCs.
    8 KB (1,218 words) - 20:11, 10 June 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env embers}}{{CD|CEmbers|file1=effects.cpp}}[[File:env_embers.gi ...e=env_embers}} It spawns fire embers within its volume. Its state can only be changed with the {{ent|Use}} input.
    1 KB (205 words) - 08:13, 28 October 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_hierarchy|since=Alien Swa {{KV|Child Filter Name|intn=childfiltername|filterclass|Filter to use to see if activator's children trigger me. See filter_activator_name for more
    1 KB (196 words) - 22:08, 20 April 2025
  • ...control the display of HUD hints, which show the player what key is bound to a particular command. {{note|In {{l4d|4}} and later, the message will only show to the !activator unless it's singleplayer.}}
    2 KB (277 words) - 04:23, 29 August 2025
  • ...eBar}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{LanguageBar}}[[File:w_stunbaton.PNG|thumb|65px|right]] ...ar|crowbar]], but both teams can use the other weapon if picked up. It can be used in the ''[[Entropy : Zero]]'' series as a melee weapon, and has a righ
    2 KB (239 words) - 05:49, 13 October 2025
  • ...lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{P2CE topicon}} {{KV|Enable Fade|intn=enablefade|integer|Use a player_loadsaved to fade out the view as the player falls/drowns. Otherwise, just kill the play
    1 KB (232 words) - 19:10, 17 May 2024
  • ...that 3 players are currently touching the trigger, and 1 more is required to fire '''OnPlayersIn''' output.]] ...quire a percentage of '''living''' players. A [[HUD]] element can be shown to all players touching the trigger; displaying the current number of players
    2 KB (315 words) - 06:50, 21 April 2025
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