trigger_coop
		
		
		
		
		
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Note:This entity is specifically designed for detecting players. Use trigger_multiple for other entities.
Note:Filters can be used with this entity, however only players can use the special features of this entity.
Warning:Only use the Client spawnflag for this entity.
		
	
trigger_coop  is a   brush entity  available in 
 Synergy. It keeps track of the number of players touching it.
Entity description
A brush entity that counts the number players touching it and fires OnPlayersIn output when the number of players passes the set threshold. It can be set to require a specific number of players, or require a percentage of living players. A HUD element can be shown to all players touching the trigger; displaying the current number of players that are also touching it, out of the total requirement.
Keyvalues
- PlayerValue ([todo internal name (i)]) <integer>
 - The number or percent of living players this trigger will use to compare with. Use value range of 0 - 100 for percentage.
 
- CountType ([todo internal name (i)]) <choices>
 - How the trigger should count the players.
- 0 : Specific Number of players.
 - 1 : Percentage of all living players.
 
 
- UseHud ([todo internal name (i)]) <choices>
 - Use the HUD element for each player touching the trigger. (It will not display while the trigger is disabled)
- 0 : No
 - 1 : Yes
 
 
 
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Flags
 
 
 
 
 
 
 
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Inputs
 
 
 
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Outputs
- OnPlayersIn
 - Fired when the player count passes the requirement.
 
- OnPlayersOut
 - Fired when the player count drops below the requirement after reaching it.
 
 
 
 
 
 
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