Search results

Jump to navigation Jump to search
  • | fancy_name = military sniper rifle | isweapon = 1
    275 bytes (34 words) - 08:48, 21 July 2024
  • {{ent not in fgd|codeonly=1}} ...lack Mesa}} This is a sniper rifle bullet that appears when a [[npc_sniper|sniper]] shoots. It doesn't use [[raycasting]], this is real time projectile bulle
    490 bytes (69 words) - 18:01, 5 June 2025
  • {{CD|CSniperTarget|file1=1}} To make the sniper take shots at a moving target, you'll need to parent the <code>info_snipert
    2 KB (387 words) - 17:25, 18 July 2025
  • | fancy_name = AWP sniper rifle | isweapon = 1
    461 bytes (62 words) - 15:05, 4 August 2024
  • | fancy_name = Steyr Scout sniper rifle | isweapon = 1
    470 bytes (63 words) - 15:05, 4 August 2024
  • | <code>tier1_any</code> || Any tier 1 primary | <code>any_smg</code> || Any tier 1 SMG
    2 KB (348 words) - 04:37, 19 May 2025
  • | <code>tier1_any</code> || Any tier 1 primary <nowiki>|</nowiki> 任何一阶主武器 | <code>any_smg</code> || Any tier 1 SMG <nowiki>|</nowiki> 任何一阶冲锋枪
    3 KB (355 words) - 20:44, 10 July 2024
  • {{CD|CProtoSniper|file1=1}} [[File:npc_sniper.jpg|frame|right|Sniper]]
    5 KB (724 words) - 10:22, 10 June 2025
  • :{{bug|hidetested=1|Creates random gibberish names if specified, otherwise it is named TFBot(nu {{KV|Class|string|Class of the bot. Options are: auto, scout, sniper, soldier, demoman, medic, heavyweapons, pyro, spy and engineer.}}
    2 KB (379 words) - 07:16, 20 May 2025
  • {{CD|CFilterTFClass|file1=1}} *1 : "Scout"
    797 bytes (113 words) - 09:40, 19 May 2025
  • *0 - Sniper spot *1 - Sentry gun spot}}
    867 bytes (140 words) - 15:25, 25 September 2024
  • {{CD|CLogicEventListenerItemEquip|file1=1}} * -1 : "Don't care"
    1 KB (206 words) - 17:43, 28 August 2025
  • #define EF_BRIGHTFIELD 1 // swirling cloud of particles #define EF_SNIPERLASER 512 // sniper laser effect
    5 KB (713 words) - 16:01, 4 June 2025
  • ...'''mp_max_armor'''</code>. Set to 0 to disable all armor purchases, set to 1 to allow only [[item_kevlar|Kevlar]] or set to 2 to allow both Kevlar and [ ...e grenade group, use <code>'''mp_buy_allow_grenades'''</code>. Set to 0 or 1 to disable or to enable the purchase of grenades.
    3 KB (526 words) - 18:45, 7 January 2024
  • {{CD|CTFBotController|nolink=1|file1=tf_bot_temp.cpp}} :* 1 : Spectator
    2 KB (250 words) - 08:21, 18 December 2024
  • ...ists spawn not all in one group, spread them out. Also, construct elevated sniper roosts where the T's will spawn. The T's will all be in hiding spots and ro * Your map must have Terrorist spawns that are sniper roosts and hiding spots.
    2 KB (386 words) - 08:19, 8 May 2023
  • {{Ent not in fgd|nolink=1|smalltext=And might not have a meaningful use in those games.}} {{this is a|point entity|name=ai_sound|sprite=1}} This entity makes abstract sounds or smells that can be sensed by [[NPC]]
    3 KB (535 words) - 18:10, 8 May 2025
  • ...m/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Tráiler 2]. de {{tf2|1}} y también se basa en los predecesores's {{qtf|4}} y {{tfc|4}} ...aciones de granadas según la clase elegida (como las predecesoras de {{tf2|1}}
    3 KB (400 words) - 09:01, 12 July 2024
  • 1 : "Start asleep (don't fall to ground)" : 0 ...prop("models/weapons/w_k98s.mdl") = weapon_k98_scoped : "Axis Sniper's K98 Sniper" []
    8 KB (1,208 words) - 06:45, 15 May 2025
  • | '''M1 Garand''' || 16 || 1.33 || 40.64 | '''19O3A4 Sniper Rifle''' || 21 || 1,75 || 53.34
    3 KB (412 words) - 06:41, 15 August 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)