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- 29 bytes (3 words) - 23:13, 29 June 2018
- 29 bytes (3 words) - 23:14, 29 June 2018
- 23 bytes (2 words) - 11:26, 6 October 2005
- Crafty is a 3D object, material, model and file browsing utility developed by [[User:Nem|Nemesis] Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked ex5 KB (845 words) - 14:53, 8 January 2022
- This tutorial explains the process of creating a trap consisting of a heavy object suspended by a dynamic rope which can then be triggered to fall with devast ...will break the rope when it gets damaged causing the previously suspended object to crash down! Sounds complicated but don't worry, it'll make sense once it7 KB (1,045 words) - 13:42, 8 January 2024
- #redirect [[Bounding box#Object-aligned]]41 bytes (4 words) - 10:46, 14 April 2009
- {{KV|Objects name|intn=object_name|string|The name of the object that appears on screen when picked up.}} ...choices|Object Owner. This is usually set to the team that doesn't Use the object.}}3 KB (514 words) - 20:31, 17 May 2024
- {{KV|Start Glowing|intn=StartGlowing|boolean|Whether this object glows when the map starts}} {{I|StartGlowing|Turns on glowing for this object}}721 bytes (107 words) - 04:34, 19 May 2025
- ...d_object_goal and you don't have the object or you’re carrying a different object to the one required.}} {{fl|1|Don't multicap|If Ticked then only one object from the group is required to Trigger the Target.}}1 KB (185 words) - 20:31, 17 May 2024
- ...ushes. For non-entity objects, only the VisGroup tab will appear in the '''Object Properties''' dialog box. Information about individual entities can be foun [[File:hammer_objectproperties1.png|frame|right|Object Properties with SmartEdit enabled.]]6 KB (1,035 words) - 13:35, 13 May 2025
- 4 KB (688 words) - 17:58, 8 August 2025
- {{LanguageBar|Object Properties dialog|title=对象属性对话框}} ...rties Dialog#键值编辑|键值(Keyvalues)}}、{{L|Inputs and Outputs|输入输出}}和{{L|Hammer Object Properties Dialog#属性(Flags)选项卡|属性(Flags)选项卡}}取决于�4 KB (140 words) - 04:06, 29 June 2025
- {{lang|Hammer Object Properties Dialog|title = Hammer Object Properties-Dialog ''(Objekteigenschaften)''}} Das '''Object Properties'''-Dialogfenster ist die vorrangige Methode, die Eigenschaften v8 KB (1,172 words) - 12:41, 16 May 2025
- This page is a brief object reconstruction tutorial roughly based on [http://www.3dflow.net/technology/ ...y matching pixels in between different images, and completely rotating and object is often a problem. To avoid this, we have two options:10 KB (1,579 words) - 08:40, 21 January 2024
- 3 KB (465 words) - 06:03, 12 July 2024
- 2 KB (92 words) - 06:03, 12 July 2024
- {{lang|Creating a portal/object fizzler:zh-cn|title=创建分解力场}}3 KB (124 words) - 04:13, 22 August 2024
Page text matches
- ...ngs such as gravity, an explosion, etc. Sometimes it can also mean ''any'' object capable of moving, like [[NPCs]] and doors.227 bytes (36 words) - 11:50, 8 January 2024
- {{DISPLAYTITLE:VRController: Tracked Device Status Object Not Found}} == VRController: Tracked Device Status Object Not Found ==249 bytes (27 words) - 10:15, 21 January 2024
- ...fic plane, or drag the blue square at the center of the arrows to move the object in screen space. ...nearby joint controls. Holding down {{key|Alt}} while you drag moves the object closer or farther away.1 KB (211 words) - 12:42, 8 January 2024
- {{KV|Start Glowing|intn=StartGlowing|boolean|Whether this object glows when the map starts}} {{I|StartGlowing|Turns on glowing for this object}}721 bytes (107 words) - 04:34, 19 May 2025
- ...ply Torque'' flag. The position of the thruster can be forced to be at the object's center by checking the ''Ignore Pos'' flag.788 bytes (119 words) - 16:57, 9 April 2025
- ...t|intn=releasepause|float|Pause time before dropping a ForceDrop specified object.}} {{I|ForceDrop|Force the driver to drop the currently held object at the specified entity's location.1 KB (177 words) - 16:54, 5 June 2025
- Creates an HTTP request object. Creating the object is synchronous, but the :Send() function is asynchronous. ''handle'' - The HTTPRequestHandle Object645 bytes (76 words) - 09:54, 21 January 2024
- ...bject (green, red, or blue). Drag the outer light blue ring to rotate the object in screen space (the ring turns yellow when you hover over it). Drag in th {{Tip|If you want to align the rotation rings to the world instead of the object, hold down {{key|Shift}} when you click the rotation manipulator button. Y1 KB (163 words) - 12:42, 8 January 2024
- ...nd recompiling. If the error goes away you've found the cause. Leaving the object deleted or trying to find the problem is entirley situational and up to the2 KB (317 words) - 08:29, 24 January 2008
- {{KV|System Interia Scale|intn=inertiafactor|float|Make this larger if the object being driven is constrained to a set of heavier objects.}} {{KV|Attached Object|intn=attach1|target_destination|Object to apply the force to}}1 KB (181 words) - 11:10, 21 April 2025
- public var gameAPI:Object; public var globals:Object;5 KB (377 words) - 20:10, 10 July 2024
- #redirect [[Bounding box#Object-aligned]]41 bytes (4 words) - 10:53, 14 April 2009
- #redirect [[Bounding box#Object-aligned]]41 bytes (4 words) - 10:46, 14 April 2009
- #REDIRECT [[Hammer Object Properties Dialog]]46 bytes (5 words) - 16:31, 30 June 2005
- #REDIRECT [[Zh/Hammer Object Properties Dialog]]48 bytes (6 words) - 04:05, 29 June 2025
- #REDIRECT [[Hammer Object Properties Dialog#SmartEdit]]55 bytes (6 words) - 19:47, 13 June 2018
- #REDIRECT [[Hammer Object Properties Dialog#SmartEdit]]55 bytes (6 words) - 13:43, 14 June 2018
- You can both translate and rotate an object with the screen manipulator. Click the screen manipulator button ([[File:S | Move the object around the world3 KB (471 words) - 12:42, 8 January 2024
- ...} ( オブジェクトプロパティ )ダイアログが表示されます:<p>[[File:Hammer object properties.png|400px|Object properties dialog]]</p> {{tip|もう一度ダイアログにアクセスす # もう一度、 “Apply”( 適用 )をクリックして、 Object Properties ( オブジェクトプロパティ ) ダイアログを閉じ�4 KB (139 words) - 06:01, 12 July 2024
- The '''Object Library''' ('''OL''') is a format that stores [[prefabs]] used by the {{Ham ...ht|300px|The Prefab Factory Window in Hammer Editor 3.4: Each Library is a Object Library file.]]893 bytes (135 words) - 08:30, 28 May 2025