dod_object
dod_object
is a point entity available in Day of Defeat. This entity is used when you want a player to "Pick" an item up and "Use" it.
Examples:
- The document that has to be returned to your base.
- The TNT that has the be set at the correct point.
Key Values
- Model
(model)
<model path> - Path to the model to be displayed.
- Objects name
(object_name)
<string> - The name of the object that appears on screen when picked up.
- Team that can pick up
(m_object_owner)
<choices> - Object Owner. This is usually set to the team that doesn't Use the object.
Value Description 0 Both 1 Axis 2 Allies
- Group name
(group_name)
<string> - Enter the name of the Group that the dod_object belongs to, the same one as the dod_object_goal it is associated with.
- Sound when taken
(object_takesound)
<sound> - Path to the *.wav sound that is played when the object is picked up.
- Sound when captured
(object_capsound)
<sound> - Path to the *.wav sound that is played when the object is captured.
- Sound when droped
(object_dropsound)
<sound> - Path to the *.wav sound that is played when the object is dropped.
- Sound when returned
(object_returnsound)
<sound> - Path to the *.wav sound that is played when the object is returned when the Reset time (object_resettime) has expired.
- Carry speed (this*speed)
(object_carryspeed)
<string> - Slows the player down when the object has been taken. This is a multiplier, to make people move at half speed enter 0.5, 1 is normal movement rate.
- Reset on touch
(object_resetontouch)
<choices> - If set to Yes then the object can be Reset when a player walks over it. It will return to where the dod_object was placed in the map.
Value Description 0 Yes 1 No
- Reset time (secs, max. 600)
(object_resettime)
<integer> - The amount of time before an object is returned without a player touching it. Maximal time is 600 seconds.
- Points to capturer
(object_cappoints)
<integer> - Number of points a player gets when the dod_object is taken to the correct dod_object_goal.
- Points for teammates
(object_otherpoints)
<integer> - Number of points a Team gets when the dod_object is taken to the correct dod_object_goal.
- Target when complete
(object_donetarget)
<string> - This is the dod_objects "Target". This name should be the same as the dod_object_goal it is associated with.
- Sprite to show above player if carried
(object_player_sprite)
<sprite> - Path to a sprite file sprite to show above player when carried.
- Sprite to show on HUD if carried
(object_hud_sprite)
<sprite> - Path to a sprite file sprite to show in the HUD when you carrying the object.
- Master
(master)
<targetname> - Name of a master entity.
Flags
Report pickups and Drops : [1]
- Allow or supress the Message "(1)Private picked up / lost the TnT" when picked up or dropped.